May I be lucky enough to pick my ass up and put it back onto my chair, then
also say thanks for the well documented and detailed example!
I myself have toyed with OpenGL via perl before, but have never thought of
combining it with Win32::GUI myself. Seeing as I'm a maintainer for a game,
and some
I have also experimented with OpenGL and Win32::GUI. I started to
write a module to integrate the two, but never completed it - I did
get it running though, and successfully ported most of the examples
that some with the OpenGL module.
I'll make make my code available sometime next week, once I
> I have also experimented with OpenGL and Win32::GUI. I started to
> write a module to integrate the two, but never completed it - I did
> get it running though, and successfully ported most of the examples
> that some with the OpenGL module.
I've played with this too. Got the basics working, bu
Does this mean, we will be able to make some kick ass 2D games using Win32::GUI
and PERL?
Shouldn't that need some type of threading ?
--
Apu Islam
( E Pluribus Unum)
From: Jeremy White
To: roberte...@users.sourceforge.net;
per
Win32::GUI supports threading - if you use the module below, it makes
Win32::GUI thread safe(er):
Win32::GUI::ThreadUtils
http://rob.themayfamily.me.uk/win32-gui/win32-gui-threadutils
Cheers,
jez.
Date: Fri, 22 May 2009 11:50:11 -0700
From: apu_is...@yahoo.com
To: jez_wh...@hotmail.com; roberte.
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