Re: [HACKERS] Buildfarm failures on woodlouse (in ecpg-check)

2017-06-14 Thread Christian Ullrich
* I wrote: If there is interest in fixing this issue that is apparently limited to VS 2013, I will try and produce a proper patch. Patch. Perhaps surprisingly, the bug is in the failing test cases themselves, not ecpg. The CRT has two modes for its locale implementation: When called in a "g

Re: [HACKERS] Buildfarm failures on woodlouse (in ecpg-check)

2017-06-11 Thread Christian Ullrich
* Andrew Dunstan wrote: On 06/11/2017 11:33 AM, Christian Ullrich wrote: To build correctly, it requires defining _WIN32_WINNT to be 0x600 or above (and using an SDK that knows about InitOnceExecuteOnce()). We already define _WIN32_WINNT to be 0x0600 on all appropriate platforms (Vista/200

Re: [HACKERS] Buildfarm failures on woodlouse (in ecpg-check)

2017-06-11 Thread Andrew Dunstan
On 06/11/2017 11:33 AM, Christian Ullrich wrote: > Hello, > > my buildfarm animal woodlouse (Visual Studio 2013 on Windows 7) > stopped working correctly some months ago. After Tom kindly prodded me > into fixing it, I noticed that I had configured it to skip the > ecpg-check step because one of

[HACKERS] Buildfarm failures on woodlouse (in ecpg-check)

2017-06-11 Thread Christian Ullrich
Hello, my buildfarm animal woodlouse (Visual Studio 2013 on Windows 7) stopped working correctly some months ago. After Tom kindly prodded me into fixing it, I noticed that I had configured it to skip the ecpg-check step because one of the tests in the "thread" section (not always the same) n