[Pgui-devel] Busy as always... PGFX

2001-04-12 Thread Micah Dowty
Just to let everyone know where they are in the queue :) Here's my current short-term todo list: 1. Write PGFX 2. Tomorrow (friday) night fix ez328 rotate bug 3. Re-test and fix ncursesinput 4. Make video drivers fast Let me know if I forgot anybody, seems like man

Re: [Pgui-devel] 90° rotation

2001-04-12 Thread Pascal Bauermeister
Micah Dowty wrote: > > On Thu, 12 April 2001, Pascal Bauermeister wrote: > > > > > Hello Micah, > > > > we've integrated PicoGUI in our latest Chipslice prototype which has a > > 33MHZ DragonBall VZ. It works very nicely. We currently use the 1 and > > 4 bpp linear driver. When all possible acce

Re: [Pgui-devel] 90° rotation

2001-04-12 Thread Micah Dowty
On Thu, 12 April 2001, Pascal Bauermeister wrote: > > Hello Micah, > > we've integrated PicoGUI in our latest Chipslice prototype which has a > 33MHZ DragonBall VZ. It works very nicely. We currently use the 1 and > 4 bpp linear driver. When all possible accelerations will be > integrated, it w

RE: [Pgui-devel] cli_perl done for now

2001-04-12 Thread Micah Dowty
The client-server interface is completely socket based, so it's possible to do the whole client lib in Perl. At least for the moment I don't have time to rewrite the whole thing though. (but for a client lib it's relatively simple) The typing program, and most of the old perl code, was very ine

[Pgui-devel] 90° rotation

2001-04-12 Thread Pascal Bauermeister
Hello Micah, we've integrated PicoGUI in our latest Chipslice prototype which has a 33MHZ DragonBall VZ. It works very nicely. We currently use the 1 and 4 bpp linear driver. When all possible accelerations will be integrated, it will really rock ! There's a more urgent problem right now: the 90

RE: [Pgui-devel] cli_perl done for now

2001-04-12 Thread Gray, Tim
Drat, now I cant use microperl because of the XS module. Oh well... I'll cope :-) I saw that the typing.pl example is now missing from CVS, is that going to be ported to the new PicoGUI.pm module style? It was an excellent piece of example code to teach from. Thanks, Tim. _

RE: [Pgui-devel] Framebuffer driver bug or ncursesinput bug

2001-04-12 Thread Micah Dowty
Actually, keyboard isn't implemented in gpmremote (it's only gpm) The best test would be running sdlremote from another machine, but I don't know if your box has a network connection. You can tell a PicoGUI app to connect to a remote server by using the --pgserver command line option or setting

RE: [Pgui-devel] Framebuffer driver bug or ncursesinput bug

2001-04-12 Thread Gray, Tim
Ok, I tried the gpmremote app. pressing a key does not erase the screen, it just echo's a text character to the bottom of the screen. Hope this helped. Thanks. Tim. -Original Message- From: Micah Dowty [mailto:[EMAIL PROTECTED]] Sent: Thursday, April 12, 2001 9:30 AM To: Gray, Tim Cc:

Re: [Pgui-devel] Framebuffer driver bug or ncursesinput bug

2001-04-12 Thread Micah Dowty
Hmm.. I'll try to take a look at this (can't do it now, my laptop doesn't have framebuffer) Could it be that the normal linux console framebuffer is trying to redraw, and it draws over PicoGUI? I haven't tested ncursesinput in a while, so I might very well have broken something. One way to iso

Re: [Pgui-devel] gpm driver

2001-04-12 Thread Micah Dowty
No, the current driver uses the same interface that text-mode mouse programs use. (that's why it's so 'chunky') On Thu, 12 April 2001, "Gray, Tim" wrote: > > Would I need to start GPM in repeater mode for picoGUI? > > thanks. > > Tim > > > ___ >

[Pgui-devel] Framebuffer driver bug or ncursesinput bug

2001-04-12 Thread Gray, Tim
I just compiled dev20010411 Using framebuffer and ncursesinput I started gpm as ... gpm -R -t ps2 mouse works fine. if you press the most any key on the keyboard the entire screen goes black. if you move the mouse things come back if they react to the mouse, and clicking on objects (in the black

[Pgui-devel] gpm driver

2001-04-12 Thread Gray, Tim
Would I need to start GPM in repeater mode for picoGUI? thanks. Tim ___ Pgui-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/pgui-devel