Re: [Pgui-devel] Mechanics of additional primitives

2001-06-07 Thread Shane Nay
> What I would like is if you would do the vertice manipulation, and > rectangular clip and hand that in to the polygon drawing function. Then I > will implement clipping within the polygon drawing function. I've looked > at breaking up the polygon to triangles and it's a pretty slow process, so

[Pgui-devel] platform[s].c

2001-06-07 Thread Philippe Ney
I just cleaned the differents files for platform dependent stuff. The logic way to define such stuff is: pgserver/os/$PLATFORM/*.c -philippe ___ Pgui-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/pgui-devel

Re: [Pgui-devel] Mechanics of additional primitives

2001-06-07 Thread Shane Nay
Okay, well, present polygon code is out there now. Now we can get to..., how do we fit this into our present architecture I guess :). > All the code to translate coordinates and perform clipping is in render.c > At line 122 the gropnode_map() function is called, to convert whatever > coordinate

Fw: [Pgui-devel] Newbie: Documentation/Tutorial?

2001-06-07 Thread Tasnim Ahmed
- Original Message - From: Tasnim Ahmed <[EMAIL PROTECTED]> To: TJ <[EMAIL PROTECTED]> Sent: Wednesday, June 06, 2001 10:25 AM Subject: Re: [Pgui-devel] Newbie: Documentation/Tutorial? > you are not alone but I am stuck: > > 1. pico GUI does not run on my PC nor laptop, can only run on