> What I would like is if you would do the vertice manipulation, and
> rectangular clip and hand that in to the polygon drawing function. Then I
> will implement clipping within the polygon drawing function. I've looked
> at breaking up the polygon to triangles and it's a pretty slow process, so
I just cleaned the differents files for platform dependent stuff.
The logic way to define such stuff is:
pgserver/os/$PLATFORM/*.c
-philippe
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Okay, well, present polygon code is out there now. Now we can get to..., how
do we fit this into our present architecture I guess :).
> All the code to translate coordinates and perform clipping is in render.c
> At line 122 the gropnode_map() function is called, to convert whatever
> coordinate
- Original Message -
From: Tasnim Ahmed <[EMAIL PROTECTED]>
To: TJ <[EMAIL PROTECTED]>
Sent: Wednesday, June 06, 2001 10:25 AM
Subject: Re: [Pgui-devel] Newbie: Documentation/Tutorial?
> you are not alone but I am stuck:
>
> 1. pico GUI does not run on my PC nor laptop, can only run on