Re: [Pgui-devel] maintenance of PicoGUI

2004-03-11 Thread Lalo Martins
On Thu, Mar 11, 2004 at 08:22:17AM -0500, Gray, Tim wrote: > aside from that one of the biggest things I had trouble with was getting > started using picogui from the developer standpoint. expanding the > documentation, even possibly having a picogui input and an output driver > howto, like a simp

Re: [Pgui-devel] maintenance of PicoGUI

2004-03-11 Thread micah
Hmm. This shoudln't be too hard- PicoGUI's operating system requirements at runtime are pretty small, and don't include TCP/IP when you're using pgserver as a library rather than a separate process. The build system, though, I'd always felt was too simple rather than too complex. It doesn't keep t

RE: [Pgui-devel] maintenance of PicoGUI

2004-03-11 Thread Gray, Tim
OOps, sorry Pieter, i didn't click on the reply to all... oops. reposted for the whole list. -Original Message- From: Gray, Tim Sent: Thursday, March 11, 2004 8:21 AM To: 'Pieter Grimmerink' Subject: RE: [Pgui-devel] maintenance of PicoGUI I also agree that PicoGUI in it's current stat

Re: [Pgui-devel] maintenance of PicoGUI

2004-03-11 Thread Peter Graf
Micah wrote: Well, it's not the bugs that disappoint me, it's the lack of forethought I had when putting together PicoGUI's architecture. The biggest thing that bothers me still is how it does clipping of 2D primitives. PicoGUI was a great learning experience for me, but I'm a little surprised peo