On Thu, Mar 11, 2004 at 08:22:17AM -0500, Gray, Tim wrote:
> aside from that one of the biggest things I had trouble with was getting
> started using picogui from the developer standpoint. expanding the
> documentation, even possibly having a picogui input and an output driver
> howto, like a simp
Hmm.
This shoudln't be too hard- PicoGUI's operating system requirements at
runtime are pretty small, and don't include TCP/IP when you're using
pgserver as a library rather than a separate process.
The build system, though, I'd always felt was too simple rather than
too complex. It doesn't keep t
OOps, sorry Pieter, i didn't click on the reply to all... oops.
reposted for the whole list.
-Original Message-
From: Gray, Tim
Sent: Thursday, March 11, 2004 8:21 AM
To: 'Pieter Grimmerink'
Subject: RE: [Pgui-devel] maintenance of PicoGUI
I also agree that PicoGUI in it's current stat
Micah wrote:
Well, it's not the bugs that disappoint me, it's the lack of forethought
I had when putting together PicoGUI's architecture. The biggest thing that
bothers me still is how it does clipping of 2D primitives. PicoGUI was a great
learning experience for me, but I'm a little surprised peo