Re: [Pgui-devel] Desktop-style window management

2003-02-02 Thread Martin Doering
On Tue, 07 Jan 2003 11:15:54 +0100 Peter Graf <[EMAIL PROTECTED]> wrote: > Hi Martin, > > >Peter, please see this as a "power" and not as a shortcoming. Also see, > >how happy many people still are with character mode applications. This > >power does not come from the restriction to characters,

Re: [Pgui-devel] Desktop-style window management

2003-01-07 Thread Peter Graf
Hi Martin, Peter, please see this as a "power" and not as a shortcoming. Also see, how happy many people still are with character mode applications. This power does not come from the restriction to characters, it comes from the the way how simple and clear they are to use. It wasn't at all my

[[email protected]: Re: [Pgui-devel] Desktop-style window management]

2003-01-07 Thread Micah Dowty
This is from Yann, it was supposed to go to the list also - Forwarded message from Yann Vernier <[EMAIL PROTECTED]> - From: Yann Vernier <[EMAIL PROTECTED]> To: Micah Dowty <[EMAIL PROTECTED]> Subject: Re: [Pgui-devel] Desktop-style window management This description

Re: [Pgui-devel] Desktop-style window management

2003-01-07 Thread Micah Dowty
Wow. I knew some of the very basics of blender, but had no idea that what I wanted was exactly the blender interface :) On Tue, Jan 07, 2003 at 09:37:38AM +0100, Yann Vernier wrote: > This description *exactly* matches how Blender's layout system works.. > the limitations being that in Blender, th

Re: [Pgui-devel] Desktop-style window management

2003-01-06 Thread Eric Gillespie
On Mon, 6 Jan 2003, Lalo Martins wrote: :On Mon, Jan 06, 2003 at 12:32:43PM +0100, Peter Graf wrote: :In real-life practice, I *never* have seen anyone using overlapping windows :for real work. Most people use one single "maximized" window at a time, :others (when there is legitimate need to have

Re: [Pgui-devel] Desktop-style window management

2003-01-06 Thread Peter Graf
Hi Micah, > The graphics hardware is simple highcolor, linear memory mapped, > non-accelerated, > but has about 30 MBytes/sec bandwidth. It actually can run Linux+X at > usable speed, > so it should be ideal for PicoGUI+framebuffer with the native small OS. Hmm.. out of curiosity, what resolutio

Re: [Pgui-devel] Desktop-style window management

2003-01-06 Thread Micah Dowty
: [EMAIL PROTECTED] > Subject: Re: [Pgui-devel] Desktop-style window management > > > On Mon, Jan 06, 2003 at 12:32:43PM +0100, Peter Graf wrote: > > Framebuffer implementation seems feasible, but the PDA-style > > windowmanagement of picoGUI is not suitable. Apart from w

RE: [Pgui-devel] Desktop-style window management

2003-01-06 Thread Gray, Tim
nt: Monday, January 06, 2003 9:06 AM To: [EMAIL PROTECTED] Subject: Re: [Pgui-devel] Desktop-style window management On Mon, Jan 06, 2003 at 12:32:43PM +0100, Peter Graf wrote: > Framebuffer implementation seems feasible, but the PDA-style > windowmanagement of picoGUI is not suit

Re: [Pgui-devel] Desktop-style window management

2003-01-06 Thread Micah Dowty
On Mon, Jan 06, 2003 at 04:02:20PM +0100, Martin Doering wrote: > Lalo Martins wrote: > > >It is *not* correct to refer to overlapping windows as "desktop-style" and > >PicoGUI's as "PDA-style". The non-overlapping mode of PicoGUI is perfectly > >fit for desktops, and in fact it is *better* than

Re: [Pgui-devel] Desktop-style window management

2003-01-06 Thread Martin Doering
Lalo Martins wrote: It is *not* correct to refer to overlapping windows as "desktop-style" and PicoGUI's as "PDA-style". The non-overlapping mode of PicoGUI is perfectly fit for desktops, and in fact it is *better* than overlapping. Heck, I'm looking forward to (and working on) using PicoGUI as

Re: [Pgui-devel] Desktop-style window management

2003-01-06 Thread Micah Dowty
On Mon, Jan 06, 2003 at 03:16:04PM +0100, Peter Graf wrote: > Hi Micah, > > many thanks for your very informative reply. > > >> I'm evaluating which GUI to port to a non-unixstyle multitasking OS with > >> limited posix lib support. Although the CPU performance is more like > >> "embedded", the u

Re: [Pgui-devel] Desktop-style window management

2003-01-06 Thread Micah Dowty
On Mon, Jan 06, 2003 at 12:05:40PM -0200, Lalo Martins wrote: > On Mon, Jan 06, 2003 at 12:32:43PM +0100, Peter Graf wrote: > > Framebuffer implementation seems feasible, but the PDA-style > > windowmanagement of picoGUI is not suitable. Apart from windowmanagement, > > the picoGUI architecture s

Re: [Pgui-devel] Desktop-style window management

2003-01-06 Thread Peter Graf
Hi Micah, many thanks for your very informative reply. > I'm evaluating which GUI to port to a non-unixstyle multitasking OS with > limited posix lib support. Although the CPU performance is more like > "embedded", the use is a highresolution desktop rather than a small display. If you're usin

Re: [Pgui-devel] Desktop-style window management

2003-01-06 Thread Lalo Martins
On Mon, Jan 06, 2003 at 12:32:43PM +0100, Peter Graf wrote: > Framebuffer implementation seems feasible, but the PDA-style > windowmanagement of picoGUI is not suitable. Apart from windowmanagement, > the picoGUI architecture seems to fit quite good. > > Is there work in progress for PicoGUI des

Re: [Pgui-devel] Desktop-style window management

2003-01-06 Thread Micah Dowty
On Mon, Jan 06, 2003 at 12:32:43PM +0100, Peter Graf wrote: > Hi folks, > > I'm evaluating which GUI to port to a non-unixstyle multitasking OS with > limited posix lib support. Although the CPU performance is more like > "embedded", the use is a highresolution desktop rather than a small displa

[Pgui-devel] Desktop-style window management

2003-01-06 Thread Peter Graf
Hi folks, I'm evaluating which GUI to port to a non-unixstyle multitasking OS with limited posix lib support. Although the CPU performance is more like "embedded", the use is a highresolution desktop rather than a small display. Framebuffer implementation seems feasible, but the PDA-style windo