[Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Philippe Ney
Hi Micah, We intend to make video/animation with PicoGUI, did you already thought about this? What would be the best way to achieve this? Maybe using something like a canvas and the pgFromMemory function with frequent updates? Maybe you have some tips or suggestions? TIA, -philippe --

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Philippe Ney
> Hi Micah, > > We intend to make video/animation with PicoGUI, did you already thought > about this? > > What would be the best way to achieve this? > Maybe using something like a canvas and the pgFromMemory function with > frequent updates? > > Maybe you have some tips or suggestions? mmmh...

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Lalo Martins
On Thu, Jan 09, 2003 at 12:36:04PM +0100, Philippe Ney wrote: > Hi Micah, > > We intend to make video/animation with PicoGUI, did you already thought > about this? > > What would be the best way to achieve this? > Maybe using something like a canvas and the pgFromMemory function with > frequent u

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Micah Dowty
On Thu, Jan 09, 2003 at 01:05:06PM -0200, Lalo Martins wrote: > On Thu, Jan 09, 2003 at 12:36:04PM +0100, Philippe Ney wrote: > > Hi Micah, > > > > We intend to make video/animation with PicoGUI, did you already thought > > about this? > > > > What would be the best way to achieve this? > > Maybe

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Lalo Martins
On Thu, Jan 09, 2003 at 08:43:45AM -0700, Micah Dowty wrote: > > The shared memory calls themselves are pretty easy (easier than MIT-SHM at least :) > You call pgMakeSHMBitmap on an existing picogui bitmap handle, and it returns > a structure with info you need to attach to the SHM segment, and a

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Micah Dowty
On Thu, Jan 09, 2003 at 02:25:44PM -0200, Lalo Martins wrote: > On Thu, Jan 09, 2003 at 08:43:45AM -0700, Micah Dowty wrote: > > > > The shared memory calls themselves are pretty easy (easier than MIT-SHM at least :) > > You call pgMakeSHMBitmap on an existing picogui bitmap handle, and it returns

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Lalo Martins
On Thu, Jan 09, 2003 at 09:55:14AM -0700, Micah Dowty wrote: > > Nah, I still think media_c is necessary. Pgserver already supports a lot of weird >formats > (ncurses, VGA sync signals embedded in the framebuffer, ASCII, planar modes...) that >it > would be a pain to try to support in an app, pl

[Pgui-devel] "wait, uploading data"

2003-01-09 Thread Lalo Martins
On Thu, Jan 09, 2003 at 01:20:37PM -0700, Micah Dowty wrote: > for example, if you're loading a big image in imgview over a > slow network, pgserver could after some timeout display a progress bar at the bottom >of the app's > root widget. what about progressive display? []s,

Re: [Pgui-devel] "wait, uploading data"

2003-01-09 Thread Micah Dowty
On Thu, Jan 09, 2003 at 06:35:00PM -0200, Lalo Martins wrote: > On Thu, Jan 09, 2003 at 01:20:37PM -0700, Micah Dowty wrote: > > for example, if you're loading a big image in imgview over a > > slow network, pgserver could after some timeout display a progress bar at the >bottom of the app's > >

Re: [Pgui-devel] Video and animation inside PicoGUI

2003-01-09 Thread Micah Dowty
On Thu, Jan 09, 2003 at 05:58:20PM -0200, Lalo Martins wrote: > On Thu, Jan 09, 2003 at 09:55:14AM -0700, Micah Dowty wrote: > > > > Nah, I still think media_c is necessary. Pgserver already supports a lot of weird >formats > > (ncurses, VGA sync signals embedded in the framebuffer, ASCII, planar