You're welcome. I'm new to Smalltalk so I'm glad it wasn't very difficult.
On Mon, Jun 2, 2014 at 12:59 PM, stepharo steph...@free.fr wrote:
Thanks a lot.
Esteban is travelling/on holiday so he will check that soon I imagine.
Stef
On 1/6/14 23:38, darrinm wrote:
I'm learning and would love to hear ideas about how best to benchmark
Smalltalk rendering. I tried this very crude test in a Workspace:
loops := 100.
rect := Display boundingBox.
a := Time millisecondsToRun: [
loops timesRepeat: [
Display forceToScreen: rect.
].
].
Transcript show: a / loops
On Sat, May 31, 2014 at 4:13 AM, kilon alios kilon.al...@gmail.com wrote:
Its not about having issues or not having issues, its about how much
performance you consume for the GUI alone.
I have installed both CPU performance monitor for 2.0GHZ Core2Duo iMac and
my new i5 3.2 Ghz iMac. Moving
If nobody has time to curate the information then an issue tracker is
probably the way to go. At least then tidbits of information would be
gathered in one stream with timestamps so one can gauge relevance. For
example, I'm doing some performance measurements and would post them to a
GUI
with)?
Greetings,
Ronie
2014-05-31 13:00 GMT-04:00 Ben Coman b...@openinworld.com:
Darrin Massena wrote:
Thanks for all the great info Ronie!
On Fri, May 30, 2014 at 4:06 PM, Ronie Salgado ronies...@gmail.com
wrote:
Hello,
I am also interested on this topic. For what I saw from
On Sat, May 31, 2014 at 10:00 AM, Ben Coman b...@openinworld.com wrote:
Backward compatibility can be a divisive subject. The disparate views
expressed at [1] will give you a general overview of Pharo's philosophy.
Now your question is slightly different to the usual backward-compatibility
Yes. Reading what Juan Vuletich is working on for the next Morphic there is
a lot said about things I imagine would negatively impact performance if a
lot of deliberate effort isn't made to offset them.
On Sun, Jun 1, 2014 at 5:12 PM, Esteban A. Maringolo emaring...@gmail.com
wrote:
I couldn't
Thanks for all the great info Ronie!
On Fri, May 30, 2014 at 4:06 PM, Ronie Salgado ronies...@gmail.com wrote:
Hello,
I am also interested on this topic. For what I saw from NBOpenGL, Igor was
generating the bindings from older specifications of the OpenGL API. Those
older specifications