Thank you Esteban, so far it works for me; and yes, for toolbars it
would also make sense (using glamour for the first time, i am just in
the process of learning it, hence i dont know where else this might be
missing)
werner
On 06/17/2016 11:34 AM, Esteban Lorenzano wrote:
done, but it might
done, but it might have some problems (because I just stripped it from a side
project)
Glamour-Core-EstebanLorenzano.323
Glamour-Morphic-Renderer-EstebanLorenzano.350
Glamour-Morphic-Widgets-EstebanLorenzano.197
Glamour-Examples-EstebanLorenzano.306
(in the example: “Menus” you can see an exampl
Hi Esteban,
that would be nice
werner
On 06/16/2016 11:26 PM, Esteban Lorenzano wrote:
I implemented that some time ago… I need to remember where… tomorrow I can
patch something and upload it.
I remember I added some method "#enabledWhen: condition” to perform the task…
cheers,
Esteban
On 16
I implemented that some time ago… I need to remember where… tomorrow I can
patch something and upload it.
I remember I added some method "#enabledWhen: condition” to perform the task…
cheers,
Esteban
> On 16 Jun 2016, at 22:19, Tudor Girba wrote:
>
> Hi,
>
> Unfortunately, this is not support
Hi,
Unfortunately, this is not supported. Would you maybe want to look at how to
add a behavior like this?
Cheers,
Doru
> On Jun 16, 2016, at 5:01 PM, Werner Kassens wrote:
>
> Hi,
> im using a GLMGenericAction in a popup menu of a browser. i noticed that i
> can completely hide it with GLM
Hi Andrei,
oh yes, that answers my question exactly, thank you!
Now accessing the bindings of a playground seems like a useful use-case.
I'll look to see if I can add a nicer api for this.
i agree, otoh even workspace doesnt have one, as i have to use
#instVarNamed:.
werner
Hi Werner,
If all you have in the window is the playground then this should give you
the bindings: (window findDeeplyA: RubEditingArea) model variableBindings
I know it's not pretty but it works.
Now accessing the bindings of a playground seems like a useful use-case.
I'll look to see if I can ad