On 04 Aug 2014, at 00:07, Sean P. DeNigris s...@clipperadams.com wrote:
Tudor Girba-2 wrote
compilation notifications... we used a popper interface to show the error
without
affecting the underlying text editor:
Thank god! At least it used to be highlighted so you could delete it easily,
Hi,
makes a lot of sense to me. btw i dont like the printit thing too much:
there was a a thread about scientists using programming languages with a
notebook interface somewhere. in order to document what i do, i often
use print it and then press '' to make a comment out of the result. iow
On 04 Aug 2014, at 12:06, Werner Kassens wkass...@libello.com wrote:
Hi,
makes a lot of sense to me. btw i dont like the printit thing too much: there
was a a thread about scientists using programming languages with a notebook
interface somewhere. in order to document what i do, i often
of course
werner
On 08/04/2014 12:09 PM, Yuriy Tymchuk wrote:
On 04 Aug 2014, at 12:06, Werner Kassens wkass...@libello.com wrote:
Hi,
makes a lot of sense to me. btw i dont like the printit thing too much: there was a
a thread about scientists using programming languages with a notebook
Hi everyone !
I experience troubles with NBExternalStructure in NativeBoost when the
structure modeled contains fields with different types. For example,
manipulating the following structure poses no problem and I can manipulate
the fields correctly:
typedef struct abc_s {
double a;
double b;
Sticky is where we will likely be going :).
I do not like embedding the printout as a comment because this implies that
the editor gets changed. And you almost never want that. At most, you want
to compare, and for that we can find other solutions. In the meantime, you
can still copy the result
On 4 August 2014 12:37, Thomas Bany mun.sys...@gmail.com wrote:
Hi everyone !
I experience troubles with NBExternalStructure in NativeBoost when the
structure modeled contains fields with different types. For example,
manipulating the following structure poses no problem and I can manipulate
The compiler indeed inserted 32 dummy bits between the first (32 bits) and
second (64 bits) field. It feels like it want to align its 64 bits fields
on 64 bits chunk of bits because the 32 bits fields at the end of my
structure are contiguous.
Simply move the first 32 bits field at the end of the
Hi,
On 08/04/2014 02:41 AM, stepharo wrote:
On 3/8/14 20:56, Offray Vladimir Luna Cárdenas wrote:
Juan, Ben and Stef,
Thanks. I tested first Ben's suggestion but Juan's seems to work
better (first one gave me an error... don't remember well which one).
Now I have my repo online:
Hi again !
I'm having trouble to call the function with the following prototype :
void propagateTLE(orbit_t orb, double secondSince[], xyz_t * out, size_t
nbEpoch)
with the corresponding NB call:
self nbCall: #( void propagateTLE(orbit_t orbit, double * secondSince,
xyz_t * out, size_t
On 02.08.2014 15:33, Ben Coman wrote:
I don't know much about finalization of Weak constructs, but maybe an
alternative. I assume you have something like..
startProcess
[do stuff] fork.
so how about...
startProcess
[ [
do stuff
myProcess = nil.
]
Hello,
I am working on getting a project into Monticello, and I am trying to
understand the difference between letting Monticello handle package
dependencies and setting up a metacello configurationOf class. In
particular:
PBE2 describes a technique of adding a MyProject-All package that
We should write a chapter on finalization but since I do not know it
well (and I forget)...
igor will answer you.
Stef
On 2/8/14 13:16, Udo Schneider wrote:
All,
I just stumbled over something which thought was pretty easy - turned
out it isn't as easy as I thought or I'm simply ___
Evan
pay attention at Metacello is complex and may be it would be simpler for
you to use Versionner.
Stef
On 4/8/14 21:15, Evan Donahue wrote:
Hello,
I am working on getting a project into Monticello, and I am trying to
understand the difference between letting Monticello handle package
I would like to help with the playground too. In several threads I have
argued about a tree/outliner like interface for organizing playgrounds
and making exploratory computation and visual data narratives. In fact I
have trying to understand how to build my own outliner from Moosee
browsers,
Hi,
Sorry I could not reply earlier. I will search the other mails where you
ask the question and address it.
Cheers,
Doru
On Mon, Aug 4, 2014 at 11:59 PM, Offray Vladimir Luna Cárdenas
off...@riseup.net wrote:
I would like to help with the playground too. In several threads I have
argued
Hi,
You probably need this:
explorer transmit to: #tree; andShow: [:a |
a tree
display: headers;
*children: [:eachNode | eachNode
theMessageYouUseToGoToTheChildrenOfANode ]*].
A tree is a recursive structure, and to describe it you
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