On 10 Oct 2014, at 03:40, Benjamin Pollack benja...@bitquabit.com wrote:
On Sun, 05 Oct 2014 16:51:25 -0400, Sven Van Caekenberghe s...@stfx.eu
wrote:
[snip]
Apart from that, the tokenisation is not very efficient, #lines is a copy of
your whole contents, so is the #split: and #trimmed.
Interesting.
When working on AstroCloud (http://astrocloudy.wordpress.com) we find out that
Bitmap and FormCanvas were way too slow. Performing a global modification
(e.g., changing a red for a blue) took long long time for very large images
(2000 x 2000 pixels).
We did some intensive
On Sun, 05 Oct 2014 16:51:25 -0400, Sven Van Caekenberghe s...@stfx.eu
wrote:
[snip]
Apart from that, the tokenisation is not very efficient, #lines is a
copy of your whole contents, so is the #split: and #trimmed. The
algorithm sounds a bit lazy as well, writing it 'on purpose' with an eye
My apologies if this is already spelled out somewhere and I simply can't
find it, but are there any Spur images for Pharo yet? I can only find
Squeak ones. It's not a big deal either way; I was just playing with an
algorithm that, after very heavy optimization, I was able to get down to
about
Pharo has a new classbuilder with first class instance variables so the
bootstrap took longer and
doing so esteban and guille found bugs in Spur. So regularly but hidden
from the fame, esteban goes over it.
and we hope soon to have some images to beta testers.
My apologies if this is already
as Stef says, we are close, but not there yet.
I’m working on it and I hope to have something really soon.
Esteban
On 03 Oct 2014, at 22:13, stepharo steph...@free.fr wrote:
Pharo has a new classbuilder with first class instance variables so the
bootstrap took longer and
doing so