Re: Spring 2016 Lisp Game Jam

2016-04-19 Thread Christophe Gragnic
If you need more portability and don't need the DB, you could use miniPicoLisp. And what about Ersatz ? chri -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe

Re: Spring 2016 Lisp Game Jam

2016-04-19 Thread Robert Herman
Alex, I was brainstorming, and reaching out to any other possible graphics/game devs that might also be interested in using PicoLisp. For me, I know what I want. I want to be able to code my game in PicoLisp, and run it as is on my Linux box. I would only require a minimal game framework, which

Re: Spring 2016 Lisp Game Jam

2016-04-19 Thread Alexander Burger
On Tue, Apr 19, 2016 at 11:29:13AM +0700, Robert Herman wrote: > What does Alex and everyone else think about implementing a game engine > from scratch, wrapping a few libraries, or wrapping an entire JS game > framework? This indeed very hard to say. All options are possible, but the decision

Re: Spring 2016 Lisp Game Jam

2016-04-19 Thread Mike Pechkin
1. 2048 in my repo already https://bitbucket.org/mihailp/tankfeeder/src/34ef20ee65a0b3c0f1be5a0d56de27fa3d141304/2048.l?at=default=file-view-default 2. the hardest part of tetris implemented too, but without simul.l