If you need more portability and don't need the DB, you could
use miniPicoLisp.
And what about Ersatz ?
chri
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Alex,
I was brainstorming, and reaching out to any other possible graphics/game
devs that might also be interested in using PicoLisp. For me, I know what
I want. I want to be able to code my game in PicoLisp, and run it as is on
my Linux box. I would only require a minimal game framework, which
On Tue, Apr 19, 2016 at 11:29:13AM +0700, Robert Herman wrote:
> What does Alex and everyone else think about implementing a game engine
> from scratch, wrapping a few libraries, or wrapping an entire JS game
> framework?
This indeed very hard to say. All options are possible, but the decision
1. 2048 in my repo already
https://bitbucket.org/mihailp/tankfeeder/src/34ef20ee65a0b3c0f1be5a0d56de27fa3d141304/2048.l?at=default=file-view-default
2. the hardest part of tetris implemented too, but without simul.l