1. 2048 in my repo already https://bitbucket.org/mihailp/tankfeeder/src/34ef20ee65a0b3c0f1be5a0d56de27fa3d141304/2048.l?at=default&fileviewer=file-view-default
2. the hardest part of tetris implemented too, but without simul.l https://bitbucket.org/mihailp/tankfeeder/src/34ef20ee65a0b3c0f1be5a0d56de27fa3d141304/citris/?at=default https://imgur.com/4JelKp9 On Tue, Apr 19, 2016 at 7:29 AM, Robert Herman <[email protected]> wrote: > I'm on my iPad and cannot check sources, but didn't Alex or somebody > implement 2048 already? Or do you mean in HTML5? > What does Alex and everyone else think about implementing a game engine > from scratch, wrapping a few libraries, or wrapping an entire JS game > framework? > Alex made an RC flight sim that still wows me to this day; If only I could > be so productive! > I am playing with a C game engine called Corange that is minimal but > inspiring as a root to wrap for PicoLisp then add the other supporting > libraries for JS. > > And for a stretch, is there anyway to generate C to be compiled into llvm > bytecode with llvm-gcc or clang? Or am I missing something, and we can > somehow make a PicoLisp to llvm module, so we can generate JS with > emscripten? I can see programming a pure PicoLisp game engine, and then > running it in the browser after it has been translated to JS. > > Rob > > > On Monday, April 18, 2016, Mike Pechkin <[email protected]> wrote: > >> >> >> On Fri, Apr 15, 2016 at 7:33 PM, Alexander Burger <[email protected]> >> wrote: >> >>> On Fri, Apr 15, 2016 at 08:35:04PM +0700, Robert Herman wrote: >>> > Hey, everyone, I am thinking on participating in the Lisp Game Jam >>> coming >>> > up in just 13 days. >>> > >>> > https://itch.io/jam/spring-2016-lisp-game-jam >>> > >>> > I invite all picolispers to try, so picolisp gets some love from the >>> gaming >>> > community! >>> >>> Wow, this is cool! >>> >>> Do you have an idea for a game? That would be the first issue. >>> >>> >> my list for simul.l games >> o) 2048 >> o) snake >> o) roguelike >> o) tetris >> >>
