1. 2048 in my repo already
2. the hardest part of tetris implemented too, but without simul.l
On Tue, Apr 19, 2016 at 7:29 AM, Robert Herman <rpjher...@gmail.com> wrote:
> I'm on my iPad and cannot check sources, but didn't Alex or somebody
> implement 2048 already? Or do you mean in HTML5?
> What does Alex and everyone else think about implementing a game engine
> from scratch, wrapping a few libraries, or wrapping an entire JS game
> Alex made an RC flight sim that still wows me to this day; If only I could
> be so productive!
> I am playing with a C game engine called Corange that is minimal but
> inspiring as a root to wrap for PicoLisp then add the other supporting
> libraries for JS.
> And for a stretch, is there anyway to generate C to be compiled into llvm
> bytecode with llvm-gcc or clang? Or am I missing something, and we can
> somehow make a PicoLisp to llvm module, so we can generate JS with
> emscripten? I can see programming a pure PicoLisp game engine, and then
> running it in the browser after it has been translated to JS.
> On Monday, April 18, 2016, Mike Pechkin <mike.pech...@gmail.com> wrote:
>> On Fri, Apr 15, 2016 at 7:33 PM, Alexander Burger <a...@software-lab.de>
>>> On Fri, Apr 15, 2016 at 08:35:04PM +0700, Robert Herman wrote:
>>> > Hey, everyone, I am thinking on participating in the Lisp Game Jam
>>> > up in just 13 days.
>>> > https://itch.io/jam/spring-2016-lisp-game-jam
>>> > I invite all picolispers to try, so picolisp gets some love from the
>>> > community!
>>> Wow, this is cool!
>>> Do you have an idea for a game? That would be the first issue.
>> my list for simul.l games
>> o) 2048
>> o) snake
>> o) roguelike
>> o) tetris