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2016-04-20 Thread Robert Herman
All true. I am not trying to develop something professional, so that leaves two choices: 1. Implement a very simple framework, and handcraft all of the requirements it in miniPicoLisp (thx Christophe! I had put it aside for a year and forgot) that wraps SDL2, which is C-based, and then I can

Re: Spring 2016 Lisp Game Jam

2016-04-20 Thread Jakob Eriksson
Actually, I find that you can statically link most libraries on Linux and that tends to remove almost all distribution problems. best regards, Jakob On 20/04/16 07:57, Alexander Burger wrote: > Hi Rob, > >> HTML5, JS and family come into the picture when you want to distribute or >> share your

Re: Spring 2016 Lisp Game Jam

2016-04-20 Thread Alexander Burger
Hi Rob, > HTML5, JS and family come into the picture when you want to distribute or > share your game. Distribution is king, and sadly it is asking too much to > have a basic user/player to install PicoLisp so they can play your game, Yes, that's the problem. As long as you go for a native Linux