All true.
I am not trying to develop something professional, so that leaves two
choices:
1. Implement a very simple framework, and handcraft all of the requirements
it in miniPicoLisp (thx Christophe! I had put it aside for a year and
forgot) that wraps SDL2, which is C-based, and then I can
Actually, I find that you can statically link most libraries on
Linux and that tends to remove almost all distribution problems.
best regards,
Jakob
On 20/04/16 07:57, Alexander Burger wrote:
> Hi Rob,
>
>> HTML5, JS and family come into the picture when you want to distribute or
>> share your
Hi Rob,
> HTML5, JS and family come into the picture when you want to distribute or
> share your game. Distribution is king, and sadly it is asking too much to
> have a basic user/player to install PicoLisp so they can play your game,
Yes, that's the problem. As long as you go for a native Linux