Hi,
thanks for the suggestions but I couldn't find a way to get it worrking
together.
Maybe I didn't made myself clear enough, the link shows what I'm trying
to do:
Lisp, Opengl and live editting of code:
http://www.youtube.com/watch?v=XLkUI89fgRI
Is this possible with picoLisp?
Regards
Hi Oskar,
Maybe I didn't made myself clear enough, the link shows what I'm
trying to do:
Lisp, Opengl and live editting of code:
http://www.youtube.com/watch?v=XLkUI89fgRI
Is this possible with picoLisp?
Yes ... as I said in my last mail:
Can we find out the socket fd where the
On Fri, Jun 07, 2013 at 03:01:43PM +0200, Alexander Burger wrote:
Can we find out the socket fd where the events arrive on?
If so, then I would trigger 'glutMainLoopEvent' whenever an event
arrives:
(task socketFd (glutMainLoopEvent))
So you must put the call to
Hi Oskar,
Thus I added the following definition from glut to OpenGL:
: (de glutMainLoopEvent () (native `*GlutLib glutMainLoopEvent) )
I set up some kind of main loop:
: (mouseFunc '((Btn State X Y) (setq _run NIL))) # Exit upon mouse click
: (de go () (setq _run T)(while _run
A couple of options:
- Use coroutines and yield control to the main thread in the glutIdleFunc.
- Use a library that doesn't take control of the main loop. I can think of mine
( http://code.google.com/p/libaw/ ) and GLFW ( http://www.glfw.org ).
On May 28, 2013, at 10:57 AM, Oskar Wieland