Currently the FastSkipMixin assumes that versions will always be a
minimum required version, and nothing else. This is mostly true of
piglit tests, but isn't always true. Sometimes tests specify that they
need a version greater-or-equal, and a few have less-than or
less-than-equal.
This patch
https://bugs.freedesktop.org/show_bug.cgi?id=97577
--- Comment #2 from Dylan Baker ---
There is the possiblility that there is somethign with piglit's fast skip
actually. We fixed a bug in the python shader_runner layer a bit ago in
892f6e44723eda8d, and I noticed that
https://bugs.freedesktop.org/show_bug.cgi?id=97577
--- Comment #1 from Ilia Mirkin ---
This is actually not a piglit issue - it's an issue with how the intel driver
does feature enablement. A bunch of features depend on various kernel features,
and so the driver does a
https://bugs.freedesktop.org/show_bug.cgi?id=97577
Bug ID: 97577
Summary: Device override incorrectly skips tests
Product: piglit
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
On 2 September 2016 at 07:15, Mathias Fröhlich
wrote:
>
> Great!
>
> One question that I cannot forsee from your branch:
>
> The EGL_EXT_device_enumeration spec says
>
>
>
> [...] All implementations must support
>
> at least one device.
>
> [...]
>
>
>
> Which means
Reviewed-by: Alejandro Piñeiro
On 02/09/16 02:36, Dylan Baker wrote:
> This test is currently completely broken. It uses names defined in
> GL_OES_texture_storage_multisample_2d_array without adding a #extension
> directive or a config requirement. It also doesn't declare
On Thu, 1 Sep 2016 11:44:49 -0700
Matt Turner wrote:
> Some were wrong, and Pekka noted that we can simply leave them out and
> Doxygen will do the right thing.
> ---
> tests/spec/gl-1.0/scissor-bitmap.c| 2 +-
> tests/spec/gl-1.0/scissor-clear.c | 2 +-
>
Hi,
On Thursday, 1 September 2016 09:54:05 CEST Adam Jackson wrote:
> On Thu, 2016-09-01 at 07:21 +0200, Mathias Fröhlich wrote:
>
> > I do share the concern with the stack corruption with Eric.
> > Anyhow, its very unlikely, so both get my:
> >
> > Reviewed-by: Mathias Fröhlich
Hi,
On Thursday, 1 September 2016 10:44:08 CEST Adam Jackson wrote:
> On Thu, 2016-09-01 at 15:36 +0100, Emil Velikov wrote:
>
> > Did you have the chance to respin the EGL device patches for mesa or
> > shall I ?
>
> I have a work-in-progress branch to port it to the drmDevice API here:
>
>