Re: [Piglit] [PATCH] framework/test/shader_test: use -fbo option for shader tests

2017-04-26 Thread Eric Anholt
Brian Paul writes: > Running shader tests with a FBO instead of a window is faster in some > environments. For example, for a Windows7 VM (debug build of everything) > the runtime of a large piglit run drops from to 3.7 hours to 3.2 hours. > In a Linux guest, piglit-run.py -t built-in-functions

Re: [Piglit] [PATCH] framework/test/shader_test: use -fbo option for shader tests

2017-04-26 Thread Dylan Baker
The python LGTM. I'm not sure I can really review the underlying GL changes, however. Reviewed-by: Dylan Baker Quoting Brian Paul (2017-04-26 10:01:42) > Running shader tests with a FBO instead of a window is faster in some > environments. For example, for a Windows7 VM (debug build of everythi

[Piglit] [PATCH] framework/test/shader_test: use -fbo option for shader tests

2017-04-26 Thread Brian Paul
Running shader tests with a FBO instead of a window is faster in some environments. For example, for a Windows7 VM (debug build of everything) the runtime of a large piglit run drops from to 3.7 hours to 3.2 hours. In a Linux guest, piglit-run.py -t built-in-functions drops from 19 minutes to 15 m