Re: [Piglit] [PATCH 1/4] fbo-blit-d24s8: avoid using textures

2014-03-16 Thread Marek Olšák
This patch looks good to me. Marek On Thu, Mar 13, 2014 at 5:07 PM, Ilia Mirkin imir...@alum.mit.edu wrote: There's no reason to attach the teximages to the framebuffer. Instead use renderbuffers so that we don't need to depend on ARB_depth_texture. Signed-off-by: Ilia Mirkin

Re: [Piglit] [PATCH 1/4] fbo-blit-d24s8: avoid using textures

2014-03-15 Thread Anuj Phogat
On Thu, Mar 13, 2014 at 9:07 AM, Ilia Mirkin imir...@alum.mit.edu wrote: There's no reason to attach the teximages to the framebuffer. Instead use renderbuffers so that we don't need to depend on ARB_depth_texture. OpenGL driver may choose different blitting paths internally based on if the

Re: [Piglit] [PATCH 1/4] fbo-blit-d24s8: avoid using textures

2014-03-15 Thread Ilia Mirkin
On Fri, Mar 14, 2014 at 8:24 PM, Anuj Phogat anuj.pho...@gmail.com wrote: On Thu, Mar 13, 2014 at 9:07 AM, Ilia Mirkin imir...@alum.mit.edu wrote: There's no reason to attach the teximages to the framebuffer. Instead use renderbuffers so that we don't need to depend on ARB_depth_texture.

[Piglit] [PATCH 1/4] fbo-blit-d24s8: avoid using textures

2014-03-13 Thread Ilia Mirkin
There's no reason to attach the teximages to the framebuffer. Instead use renderbuffers so that we don't need to depend on ARB_depth_texture. Signed-off-by: Ilia Mirkin imir...@alum.mit.edu --- tests/fbo/fbo-blit-d24s8.c | 38 +- 1 file changed, 17