This patch looks good to me.
Marek
On Thu, Mar 13, 2014 at 5:07 PM, Ilia Mirkin imir...@alum.mit.edu wrote:
There's no reason to attach the teximages to the framebuffer. Instead
use renderbuffers so that we don't need to depend on ARB_depth_texture.
Signed-off-by: Ilia Mirkin
On Thu, Mar 13, 2014 at 9:07 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
There's no reason to attach the teximages to the framebuffer. Instead
use renderbuffers so that we don't need to depend on ARB_depth_texture.
OpenGL driver may choose different blitting paths internally based on if the
On Fri, Mar 14, 2014 at 8:24 PM, Anuj Phogat anuj.pho...@gmail.com wrote:
On Thu, Mar 13, 2014 at 9:07 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
There's no reason to attach the teximages to the framebuffer. Instead
use renderbuffers so that we don't need to depend on ARB_depth_texture.
There's no reason to attach the teximages to the framebuffer. Instead
use renderbuffers so that we don't need to depend on ARB_depth_texture.
Signed-off-by: Ilia Mirkin imir...@alum.mit.edu
---
tests/fbo/fbo-blit-d24s8.c | 38 +-
1 file changed, 17