Re: [Piglit] [PATCH 1/4] glsl-1.20: Use [vertex shader passthrough] in notEqual tests

2015-03-26 Thread Anuj Phogat
On Mon, Mar 23, 2015 at 12:02 PM, Ian Romanick i...@freedesktop.org wrote: From: Ian Romanick ian.d.roman...@intel.com Signed-off-by: Ian Romanick ian.d.roman...@intel.com --- tests/shaders/glsl-const-builtin-notEqual-bool.shader_test | 6 +-

[Piglit] [PATCH 1/4] glsl-1.20: Use [vertex shader passthrough] in notEqual tests

2015-03-23 Thread Ian Romanick
From: Ian Romanick ian.d.roman...@intel.com Signed-off-by: Ian Romanick ian.d.roman...@intel.com --- tests/shaders/glsl-const-builtin-notEqual-bool.shader_test | 6 +- tests/shaders/glsl-const-builtin-notEqual.shader_test | 6 +- 2 files changed, 2 insertions(+), 10 deletions(-)