On 16 August 2013 11:57, Ian Romanick i...@freedesktop.org wrote:
Assuming we'll have tougher tests later, this test is
Reviewed-by: Ian Romanick ian.d.roman...@intel.com
On side comment below...
On 08/07/2013 10:15 AM, Paul Berry wrote:
---
tests/all.tests
On 16 August 2013 12:08, Ian Romanick i...@freedesktop.org wrote:
On 08/07/2013 12:09 PM, Paul Berry wrote:
Previously, these tests used ARB_geometry_shader4. However, the
initial implementation of geometry shaders in Mesa isn't going to
support ARB_geometry_shader4. So test this
On 15 August 2013 12:40, Steve Miller dervi...@gmail.com wrote:
add new test to existing arb_seamless_cube_map group: sample three
adjoining
faces and use average. if three faces are the same color, that color
must
be used.
add test to makelists and all.tests
---
On 15 August 2013 15:12, Nicholas Mack nichm...@gmail.com wrote:
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index 96987cf..327780f 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -1,6 +1,7 @@
add_subdirectory (amd_performance_monitor)
On 08/09/2013 03:42 AM, Topi Pohjolainen wrote:
Category for 'EGLImageTargetTexture2DOES' becomes 'GL_OES_EGL_image'
instead of 'GL_OES_Eimage'.
v2 (Chad): replace first occurence explicitly
Signed-off-by: Topi Pohjolainen topi.pohjolai...@intel.com
---
glapi/parse_glspec.py | 3 ++-
1 file
On 16 August 2013 22:03, Ian Romanick i...@freedesktop.org wrote:
On 08/16/2013 01:38 PM, Ian Romanick wrote:
From: Ian Romanick ian.d.roman...@intel.com
The vs-struct-pad and fs-struct-pad tests both fail on Mesa. The UBOs
from those tests are added here to help narrow down the origin of
On 08/09/2013 03:42 AM, Topi Pohjolainen wrote:
As GLES reads pixels as non-normalized integers compare the
integers directly instead of transforming to floats first.
Signed-off-by: Topi Pohjolainen topi.pohjolai...@intel.com
---
tests/util/piglit-util-gl-common.h | 2 ++
On 08/19/2013 10:45 AM, Chad Versace wrote:
On 08/09/2013 03:43 AM, Topi Pohjolainen wrote:
Simple test checking that EGL closes the export file handle and
the creator can in turn drop its reference.
v2:
- compile only on platforms that have drm (Eric)
- use standard drm definitions
On 08/19/2013 10:45 AM, Chad Versace wrote:
On 08/09/2013 03:43 AM, Topi Pohjolainen wrote:
Simple test checking that EGL closes the export file handle and
the creator can in turn drop its reference.
v2:
- compile only on platforms that have drm (Eric)
- use standard drm definitions
On 08/19/2013 10:45 AM, Chad Versace wrote:
On 08/09/2013 03:43 AM, Topi Pohjolainen wrote:
Simple test checking that EGL closes the export file handle and
the creator can in turn drop its reference.
v2:
- compile only on platforms that have drm (Eric)
- use standard drm definitions
On 08/09/2013 03:43 AM, Topi Pohjolainen wrote:
v2 (Chad):
- be more specific: rename try_as_non_external_texture() as
try_as_texture_2d()
- skip the test if EGL stack does not support the chosen format
- add dependency to 'EGL_KHR_image_base'
Signed-off-by: Topi Pohjolainen
On 08/09/2013 03:43 AM, Topi Pohjolainen wrote:
v2 (Chad): add dependency to 'EGL_KHR_image_base'
Signed-off-by: Topi Pohjolainen topi.pohjolai...@intel.com
---
tests/all.tests| 1 +
.../ext_image_dma_buf_import/CMakeLists.gles2.txt | 1 +
On 08/09/2013 03:43 AM, Topi Pohjolainen wrote:
v2 (Chad): add dependency to 'EGL_KHR_image_base'
Signed-off-by: Topi Pohjolainen topi.pohjolai...@intel.com
---
tests/all.tests| 1 +
.../ext_image_dma_buf_import/CMakeLists.gles1.txt | 1 +
On 08/09/2013 03:43 AM, Topi Pohjolainen wrote:
Simple test checking that EGL closes the export file handle and
the creator can in turn drop its reference.
v2:
- compile only on platforms that have drm (Eric)
- use standard drm definitions for fourcc instead of duplicated
local
On 08/09/2013 03:43 AM, Topi Pohjolainen wrote:
Tests that one can sample the given buffer without other mipmap
levels by setting texture filtering accordingly.
v2:
- compile only on platforms that have drm (Eric)
- use standard drm definitions for fourcc instead of duplicated
From: Ian Romanick ian.d.roman...@intel.com
There are some compressed formats that the spec doesn't seem to require
implementations to advertise via GL_COMPRESSED_TEXTURE_FORMATS. No
formats are yet marked as optional. The next two patches will add that.
Signed-off-by: Ian Romanick
From: Ian Romanick ian.d.roman...@intel.com
NVIDIA's driver doesn't expose these formats, and nothing in the
ARB_texture_compression_bptc extension spec or OpenGL 4.2 spec seem to
require they be advertised.
With this patch, NVIDIA is closer to passing this test. However, they
also advertise
From: Ian Romanick ian.d.roman...@intel.com
Signed-off-by: Ian Romanick ian.d.roman...@intel.com
Cc: Anuj Phogat anuj.pho...@gmail.com
---
.../spec/arb_texture_compression/invalid-formats.c | 30 +-
1 file changed, 29 insertions(+), 1 deletion(-)
diff --git
From: Ian Romanick ian.d.roman...@intel.com
These formats are dragged into desktop OpenGL via
GL_ARB_ES3_compatibility or OpenGL 4.3. The extension spec says nothing
about whether or not these must be advertised via
GL_COMPRESSED_TEXTURE_FORMATS. The OpenGL 4.3 spec requires these
formats, but
On Mon, Aug 19, 2013 at 4:35 PM, Ian Romanick i...@freedesktop.org wrote:
From: Ian Romanick ian.d.roman...@intel.com
NVIDIA's driver doesn't expose these formats, and nothing in the
ARB_texture_compression_bptc extension spec or OpenGL 4.2 spec seem to
require they be advertised.
With this
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