Re: [Piglit] [PATCH] glsl-1.50: Remove gl_Position from fragment shader.

2013-08-23 Thread Paul Berry
On 22 August 2013 22:37, Kenneth Graunke kenn...@whitecape.org wrote: This must've been cut and pasted from a vertex shader by accident. Signed-off-by: Kenneth Graunke kenn...@whitecape.org Cc: Nicholas Mack nichm...@gmail.com --- tests/spec/glsl-1.50/compiler/layout-global-only.frag | 2

[Piglit] [PATCH] glsl-1.50: Remove gl_Position from fragment shader.

2013-08-22 Thread Kenneth Graunke
This must've been cut and pasted from a vertex shader by accident. Signed-off-by: Kenneth Graunke kenn...@whitecape.org Cc: Nicholas Mack nichm...@gmail.com --- tests/spec/glsl-1.50/compiler/layout-global-only.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git