Re: [Pingus-Devel] Increasing the maximum fall height

2011-09-21 Thread Karl Ove Hufthammer
MÃ¥ndag 19. september 2011 skreiv Ingo Ruhnke: >Anyway, I just wanted to ask what others think about the current >situation and if they feel that the current 191 pixel distance is a >problem. > >PS: I am of course aware that this will break some levels, but we have >to clean them up and fix them any

Re: [Pingus-Devel] Increasing the maximum fall height

2011-09-21 Thread Ingo Ruhnke
On 21 September 2011 19:23, Gervase Lam wrote: > Pingus answers the need > "It would be really nice to play a Linux version of Lemmings." Having > bombers with no countdown is another step away from the classic > Lemmings. My goal isn't really to make an exact Lemmings clone. Pingus is of course

Re: [Pingus-Devel] Increasing the maximum fall height

2011-09-21 Thread Gervase Lam
TBH, I agree with what Maria says below. To me, Pingus answers the need "It would be really nice to play a Linux version of Lemmings." Having bombers with no countdown is another step away from the classic Lemmings. It's been a long time since I looked at the code, but if I remember rightly, the

Re: [Pingus-Devel] Increasing the maximum fall height

2011-09-20 Thread Ingo Ruhnke
I now did two experimental commits that adjust the deadly fall height: http://code.google.com/p/pingus/source/detail?r=0dfc4b0842532fb1ef2df84259563eb6756fed51 http://code.google.com/p/pingus/source/detail?r=aefd889265f2a775f569d99c08c18f8bc38dde10 While doing so I also slowed down the fall speed

Re: [Pingus-Devel] Increasing the maximum fall height

2011-09-20 Thread maria.kalde...@t-online.de
tions. And the new graphics of the levels you worked on are fantastic. And - again - everything is designed with so much love for detail. Makes playing even more fun than before. Von: Ingo Ruhnke An: pingus-devel@nongnu.org Betreff: [Pingus-Devel] Increasing the maximum fall height

[Pingus-Devel] Increasing the maximum fall height

2011-09-19 Thread Ingo Ruhnke
One thing that currently bothers me quite a bit is the maximum fall height that is survivable, which is at around 191 pixel. I feel that this distance is a good bit to small. One level that demonstrates that quite well, also happens to be the very first one in Pingus: http://pingus.seul.org/~grumb