MÃ¥ndag 19. september 2011 skreiv Ingo Ruhnke:
>Anyway, I just wanted to ask what others think about the current
>situation and if they feel that the current 191 pixel distance is a
>problem.
>
>PS: I am of course aware that this will break some levels, but we have
>to clean them up and fix them any
On 21 September 2011 19:23, Gervase Lam wrote:
> Pingus answers the need
> "It would be really nice to play a Linux version of Lemmings." Having
> bombers with no countdown is another step away from the classic
> Lemmings.
My goal isn't really to make an exact Lemmings clone. Pingus is of
course
TBH, I agree with what Maria says below. To me, Pingus answers the need
"It would be really nice to play a Linux version of Lemmings." Having
bombers with no countdown is another step away from the classic
Lemmings.
It's been a long time since I looked at the code, but if I remember
rightly, the
I now did two experimental commits that adjust the deadly fall height:
http://code.google.com/p/pingus/source/detail?r=0dfc4b0842532fb1ef2df84259563eb6756fed51
http://code.google.com/p/pingus/source/detail?r=aefd889265f2a775f569d99c08c18f8bc38dde10
While doing so I also slowed down the fall speed
tions. And the new
graphics of the levels you worked on are fantastic. And - again -
everything is designed with so much love for detail. Makes playing
even more fun than before.
Von: Ingo Ruhnke
An: pingus-devel@nongnu.org
Betreff: [Pingus-Devel] Increasing the maximum fall height
One thing that currently bothers me quite a bit is the maximum fall
height that is survivable, which is at around 191 pixel. I feel that
this distance is a good bit to small. One level that demonstrates that
quite well, also happens to be the very first one in Pingus:
http://pingus.seul.org/~grumb