[iortcw] 207/497: All: Fix some line endings
This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw. commit 70036acfc5feef8cbade786b58cf9f6c9233e60c Author: m4n4t4...@gmail.com Date: Sat Sep 6 19:00:09 2014 + All: Fix some line endings --- MP/code/rend2/tr_shade_calc.c| 4 ++-- MP/code/renderer/tr_shade_calc.c | 8 SP/code/rend2/tr_shade_calc.c| 4 ++-- SP/code/renderer/tr_shade_calc.c | 8 4 files changed, 12 insertions(+), 12 deletions(-) diff --git a/MP/code/rend2/tr_shade_calc.c b/MP/code/rend2/tr_shade_calc.c index dfc8e28..b499134 100644 --- a/MP/code/rend2/tr_shade_calc.c +++ b/MP/code/rend2/tr_shade_calc.c @@ -419,10 +419,10 @@ static void AutospriteDeform( void ) { vec3_t leftDir, upDir; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name ); } oldVerts = tess.numVertexes; diff --git a/MP/code/renderer/tr_shade_calc.c b/MP/code/renderer/tr_shade_calc.c index 6061e52..732f2ec 100644 --- a/MP/code/renderer/tr_shade_calc.c +++ b/MP/code/renderer/tr_shade_calc.c @@ -410,10 +410,10 @@ static void AutospriteDeform( void ) { vec3_t leftDir, upDir; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name ); } oldVerts = tess.numVertexes; @@ -487,10 +487,10 @@ static void Autosprite2Deform( void ) { vec3_t forward; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count\n", tess.shader->name ); } if ( backEnd.currentEntity != &tr.worldEntity ) { diff --git a/SP/code/rend2/tr_shade_calc.c b/SP/code/rend2/tr_shade_calc.c index 4bc4d89..fd3febb 100644 --- a/SP/code/rend2/tr_shade_calc.c +++ b/SP/code/rend2/tr_shade_calc.c @@ -419,10 +419,10 @@ static void AutospriteDeform( void ) { vec3_t leftDir, upDir; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name ); } oldVerts = tess.numVertexes; diff --git a/SP/code/renderer/tr_shade_calc.c b/SP/code/renderer/tr_shade_calc.c index 1006072..e687e2f 100644 --- a/SP/code/renderer/tr_shade_calc.c +++ b/SP/code/renderer/tr_shade_calc.c @@ -410,10 +410,10 @@ static void AutospriteDeform( void ) { vec3_t leftDir, upDir; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name ); } oldVerts = tess.numVertexes; @@ -487,10 +487,10 @@ static void Autosprite2Deform( void ) { vec3_t forward; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name ); + r
[iortcw] 207/497: All: Fix some line endings
This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw. commit 70036acfc5feef8cbade786b58cf9f6c9233e60c Author: m4n4t4...@gmail.com Date: Sat Sep 6 19:00:09 2014 + All: Fix some line endings --- MP/code/rend2/tr_shade_calc.c| 4 ++-- MP/code/renderer/tr_shade_calc.c | 8 SP/code/rend2/tr_shade_calc.c| 4 ++-- SP/code/renderer/tr_shade_calc.c | 8 4 files changed, 12 insertions(+), 12 deletions(-) diff --git a/MP/code/rend2/tr_shade_calc.c b/MP/code/rend2/tr_shade_calc.c index dfc8e28..b499134 100644 --- a/MP/code/rend2/tr_shade_calc.c +++ b/MP/code/rend2/tr_shade_calc.c @@ -419,10 +419,10 @@ static void AutospriteDeform( void ) { vec3_t leftDir, upDir; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name ); } oldVerts = tess.numVertexes; diff --git a/MP/code/renderer/tr_shade_calc.c b/MP/code/renderer/tr_shade_calc.c index 6061e52..732f2ec 100644 --- a/MP/code/renderer/tr_shade_calc.c +++ b/MP/code/renderer/tr_shade_calc.c @@ -410,10 +410,10 @@ static void AutospriteDeform( void ) { vec3_t leftDir, upDir; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name ); } oldVerts = tess.numVertexes; @@ -487,10 +487,10 @@ static void Autosprite2Deform( void ) { vec3_t forward; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count\n", tess.shader->name ); } if ( backEnd.currentEntity != &tr.worldEntity ) { diff --git a/SP/code/rend2/tr_shade_calc.c b/SP/code/rend2/tr_shade_calc.c index 4bc4d89..fd3febb 100644 --- a/SP/code/rend2/tr_shade_calc.c +++ b/SP/code/rend2/tr_shade_calc.c @@ -419,10 +419,10 @@ static void AutospriteDeform( void ) { vec3_t leftDir, upDir; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name ); } oldVerts = tess.numVertexes; diff --git a/SP/code/renderer/tr_shade_calc.c b/SP/code/renderer/tr_shade_calc.c index 1006072..e687e2f 100644 --- a/SP/code/renderer/tr_shade_calc.c +++ b/SP/code/renderer/tr_shade_calc.c @@ -410,10 +410,10 @@ static void AutospriteDeform( void ) { vec3_t leftDir, upDir; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name ); } oldVerts = tess.numVertexes; @@ -487,10 +487,10 @@ static void Autosprite2Deform( void ) { vec3_t forward; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name ); + r