[iortcw] 470/497: All: Rend2: Use correct sunlight color for sunlight specular

2017-09-08 Thread Simon McVittie
This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit b7cea7d9786a3c7f3af290a8e845097f053082f8
Author: MAN-AT-ARMS 
Date:   Thu Dec 10 12:09:39 2015 -0500

All: Rend2: Use correct sunlight color for sunlight specular
---
 MP/code/rend2/tr_scene.c | 25 ++---
 SP/code/rend2/tr_scene.c | 25 ++---
 2 files changed, 20 insertions(+), 30 deletions(-)

diff --git a/MP/code/rend2/tr_scene.c b/MP/code/rend2/tr_scene.c
index c2b96f1..eb0a372 100644
--- a/MP/code/rend2/tr_scene.c
+++ b/MP/code/rend2/tr_scene.c
@@ -451,35 +451,30 @@ void RE_BeginScene(const refdef_t *fd)
}
else
{
+#if defined(USE_OVERBRIGHT)
+   float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
+#else
+   float scale = (1 << r_mapOverBrightBits->integer) / 255.0f;
+#endif
tr.refdef.colorScale = r_forceSun->integer ? 
r_forceSunMapLightScale->value : tr.mapLightScale;
 
+   if (r_forceSun->integer)
+   VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value, tr.refdef.sunCol);
+   else
+   VectorScale(tr.sunLight, scale, tr.refdef.sunCol);
+
if (r_sunlightMode->integer == 1)
{
-   tr.refdef.sunCol[0] =
-   tr.refdef.sunCol[1] =
-   tr.refdef.sunCol[2] = 1.0f;
-
tr.refdef.sunAmbCol[0] =
tr.refdef.sunAmbCol[1] =
tr.refdef.sunAmbCol[2] = r_forceSun->integer ? 
r_forceSunAmbientScale->value : tr.sunShadowScale;
}
else
{
-#if defined(USE_OVERBRIGHT)
-   float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
-#else
-   float scale = (1 << r_mapOverBrightBits->integer) / 
255.0f;
-#endif
if (r_forceSun->integer)
-   {
-   VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value,   tr.refdef.sunCol);
VectorScale(tr.sunLight, scale * 
r_forceSunAmbientScale->value, tr.refdef.sunAmbCol);
-   }
else
-   {
-   VectorScale(tr.sunLight, scale, 
tr.refdef.sunCol);
VectorScale(tr.sunLight, scale * 
tr.sunShadowScale, tr.refdef.sunAmbCol);
-   }
}
}
 
diff --git a/SP/code/rend2/tr_scene.c b/SP/code/rend2/tr_scene.c
index 2a21068..7064df4 100644
--- a/SP/code/rend2/tr_scene.c
+++ b/SP/code/rend2/tr_scene.c
@@ -464,35 +464,30 @@ void RE_BeginScene(const refdef_t *fd)
}
else
{
+#if defined(USE_OVERBRIGHT)
+   float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
+#else
+   float scale = (1 << r_mapOverBrightBits->integer) / 255.0f;
+#endif
tr.refdef.colorScale = r_forceSun->integer ? 
r_forceSunMapLightScale->value : tr.mapLightScale;
 
+   if (r_forceSun->integer)
+   VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value, tr.refdef.sunCol);
+   else
+   VectorScale(tr.sunLight, scale, tr.refdef.sunCol);
+
if (r_sunlightMode->integer == 1)
{
-   tr.refdef.sunCol[0] =
-   tr.refdef.sunCol[1] =
-   tr.refdef.sunCol[2] = 1.0f;
-
tr.refdef.sunAmbCol[0] =
tr.refdef.sunAmbCol[1] =
tr.refdef.sunAmbCol[2] = r_forceSun->integer ? 
r_forceSunAmbientScale->value : tr.sunShadowScale;
}
else
{
-#if defined(USE_OVERBRIGHT)
-   float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
-#else
-   float scale = (1 << r_mapOverBrightBits->integer) / 
255.0f;
-#endif
if (r_forceSun->integer)
-   {
-   VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value,   tr.refdef.sunCol);
VectorScale(tr.sunLight, scale * 
r_forceSunAmbientScale->value, tr.refdef.sunAmbCol);
-   }
else
-   {
-   VectorScale(tr.sunLight, scale, 
tr.refdef.sunCol);
VectorScale(tr.sunLight, scale * 
tr.sunShadowScale, tr.refdef.sunAmbCol);
-   }
}
}
 

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[iortcw] 470/497: All: Rend2: Use correct sunlight color for sunlight specular

2016-09-21 Thread Simon McVittie
This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit b7cea7d9786a3c7f3af290a8e845097f053082f8
Author: MAN-AT-ARMS 
Date:   Thu Dec 10 12:09:39 2015 -0500

All: Rend2: Use correct sunlight color for sunlight specular
---
 MP/code/rend2/tr_scene.c | 25 ++---
 SP/code/rend2/tr_scene.c | 25 ++---
 2 files changed, 20 insertions(+), 30 deletions(-)

diff --git a/MP/code/rend2/tr_scene.c b/MP/code/rend2/tr_scene.c
index c2b96f1..eb0a372 100644
--- a/MP/code/rend2/tr_scene.c
+++ b/MP/code/rend2/tr_scene.c
@@ -451,35 +451,30 @@ void RE_BeginScene(const refdef_t *fd)
}
else
{
+#if defined(USE_OVERBRIGHT)
+   float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
+#else
+   float scale = (1 << r_mapOverBrightBits->integer) / 255.0f;
+#endif
tr.refdef.colorScale = r_forceSun->integer ? 
r_forceSunMapLightScale->value : tr.mapLightScale;
 
+   if (r_forceSun->integer)
+   VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value, tr.refdef.sunCol);
+   else
+   VectorScale(tr.sunLight, scale, tr.refdef.sunCol);
+
if (r_sunlightMode->integer == 1)
{
-   tr.refdef.sunCol[0] =
-   tr.refdef.sunCol[1] =
-   tr.refdef.sunCol[2] = 1.0f;
-
tr.refdef.sunAmbCol[0] =
tr.refdef.sunAmbCol[1] =
tr.refdef.sunAmbCol[2] = r_forceSun->integer ? 
r_forceSunAmbientScale->value : tr.sunShadowScale;
}
else
{
-#if defined(USE_OVERBRIGHT)
-   float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
-#else
-   float scale = (1 << r_mapOverBrightBits->integer) / 
255.0f;
-#endif
if (r_forceSun->integer)
-   {
-   VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value,   tr.refdef.sunCol);
VectorScale(tr.sunLight, scale * 
r_forceSunAmbientScale->value, tr.refdef.sunAmbCol);
-   }
else
-   {
-   VectorScale(tr.sunLight, scale, 
tr.refdef.sunCol);
VectorScale(tr.sunLight, scale * 
tr.sunShadowScale, tr.refdef.sunAmbCol);
-   }
}
}
 
diff --git a/SP/code/rend2/tr_scene.c b/SP/code/rend2/tr_scene.c
index 2a21068..7064df4 100644
--- a/SP/code/rend2/tr_scene.c
+++ b/SP/code/rend2/tr_scene.c
@@ -464,35 +464,30 @@ void RE_BeginScene(const refdef_t *fd)
}
else
{
+#if defined(USE_OVERBRIGHT)
+   float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
+#else
+   float scale = (1 << r_mapOverBrightBits->integer) / 255.0f;
+#endif
tr.refdef.colorScale = r_forceSun->integer ? 
r_forceSunMapLightScale->value : tr.mapLightScale;
 
+   if (r_forceSun->integer)
+   VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value, tr.refdef.sunCol);
+   else
+   VectorScale(tr.sunLight, scale, tr.refdef.sunCol);
+
if (r_sunlightMode->integer == 1)
{
-   tr.refdef.sunCol[0] =
-   tr.refdef.sunCol[1] =
-   tr.refdef.sunCol[2] = 1.0f;
-
tr.refdef.sunAmbCol[0] =
tr.refdef.sunAmbCol[1] =
tr.refdef.sunAmbCol[2] = r_forceSun->integer ? 
r_forceSunAmbientScale->value : tr.sunShadowScale;
}
else
{
-#if defined(USE_OVERBRIGHT)
-   float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
-#else
-   float scale = (1 << r_mapOverBrightBits->integer) / 
255.0f;
-#endif
if (r_forceSun->integer)
-   {
-   VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value,   tr.refdef.sunCol);
VectorScale(tr.sunLight, scale * 
r_forceSunAmbientScale->value, tr.refdef.sunAmbCol);
-   }
else
-   {
-   VectorScale(tr.sunLight, scale, 
tr.refdef.sunCol);
VectorScale(tr.sunLight, scale * 
tr.sunShadowScale, tr.refdef.sunAmbCol);
-   }
}
}
 

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