On Thu, May 21, 2020 at 09:00:11PM +0200, Solene Rapenne wrote:
[...]
> > > Thanks for your input.
> >
> > indeed, the prefix 0.0.0 make sense in that case you showed me others
> > ports do the same.
> >
> > I'm ok to import it. Anyone else ok?
> >
>
> ping
>
It's a nice and simple port.
Le Mon, 13 Apr 2020 21:24:01 +0200,
Solene Rapenne a écrit :
> On Fri, Apr 10, 2020 at 12:39:33PM -0500, Paul Valencia wrote:
> > On Fri, Apr 10, 2020 at 01:44:54PM +0200, Solene Rapenne wrote:
> > > On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote:
> > > > Hi,
> > > >
> > > >
On Fri, Apr 10, 2020 at 12:39:33PM -0500, Paul Valencia wrote:
> On Fri, Apr 10, 2020 at 01:44:54PM +0200, Solene Rapenne wrote:
> > On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote:
> > > Hi,
> > >
> > > Here is a new port for the wrath-darkplaces engine [1]
> > > which is used in
On Fri, Apr 10, 2020 at 01:44:54PM +0200, Solene Rapenne wrote:
> On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote:
> > Hi,
> >
> > Here is a new port for the wrath-darkplaces engine [1]
> > which is used in the game WRATH: Aeon of Ruin.
> >
> > Some notes about this:
> >
> > -
On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote:
> Hi,
>
> Here is a new port for the wrath-darkplaces engine [1]
> which is used in the game WRATH: Aeon of Ruin.
>
> Some notes about this:
>
> - There is no release, so I used GH_COMMIT
>
> - Pass port-lib-depends-check and
Hi,
Here is a new port for the wrath-darkplaces engine [1]
which is used in the game WRATH: Aeon of Ruin.
Some notes about this:
- There is no release, so I used GH_COMMIT
- Pass port-lib-depends-check and portcheck
- I used games/xonotic as a reference for this port
since it is related to