On Sun, May 14, 2023 at 02:31:30PM -0400, Thomas Frohwein wrote:
> On Sun, May 14, 2023 at 10:27:37AM +0300, Anton Konyahin wrote:
> > One more ping for games/brogue
Imported, thanks!
On Sun, May 14, 2023 at 10:27:37AM +0300, Anton Konyahin wrote:
> One more ping for games/brogue
Nice one, port looks good, builds and runs here. Only nit would be
maybe adding NO_TEST=Yes as there are no regression tests.
Otherwise ok thfr@
> On 07/05, Anton Konyahin wrote:
> > On 02/05, Omar
One more ping for games/brogue
On 07/05, Anton Konyahin wrote:
On 02/05, Omar Polo wrote:
On 2023/05/02 22:21:59 +0300, Anton Konyahin wrote:
On 02/05, Omar Polo wrote:
I'm recluntant to patch like this an upstream software since while
for now it could work fine, these kind of changes are
On 02/05, Omar Polo wrote:
On 2023/05/02 22:21:59 +0300, Anton Konyahin wrote:
On 02/05, Omar Polo wrote:
>I'm recluntant to patch like this an upstream software since while
>for now it could work fine, these kind of changes are very likely to
>break in future updates.
At first, I tried to
On 2023/05/02 22:21:59 +0300, Anton Konyahin wrote:
> On 02/05, Omar Polo wrote:
> >I'm recluntant to patch like this an upstream software since while
> >for now it could work fine, these kind of changes are very likely to
> >break in future updates.
>
> At first, I tried to fix all warnings in
On 02/05, Omar Polo wrote:
Instead, I'd follow what upstream suggests and ship a scripts that
"cd" into $XDG_DATA_HOME/Brogue before running the game.
This is a nice trick! I dont thought about it in that way.
I'm recluntant to patch like this an upstream software since while
for now it
On 2023/05/01 16:57:51 +0300, Anton Konyahin wrote:
> Hello!
>
> I made a port for brogue game, roguelike adventure game with (or
> without) X11 support.
>
> I played a lot on amd64 and everything working fine.
>
> But I have a question about game's score. Currently in PLIST I use
>
>
Hello!
I made a port for brogue game, roguelike adventure game with (or
without) X11 support.
I played a lot on amd64 and everything working fine.
But I have a question about game's score. Currently in PLIST I use
@sample /var/games/brogue/
and, in runtime, game creates a txt score file