Re: [new] brogue-1.12

2023-05-14 Thread Thomas Frohwein
On Sun, May 14, 2023 at 02:31:30PM -0400, Thomas Frohwein wrote: > On Sun, May 14, 2023 at 10:27:37AM +0300, Anton Konyahin wrote: > > One more ping for games/brogue Imported, thanks!

Re: [new] brogue-1.12

2023-05-14 Thread Thomas Frohwein
On Sun, May 14, 2023 at 10:27:37AM +0300, Anton Konyahin wrote: > One more ping for games/brogue Nice one, port looks good, builds and runs here. Only nit would be maybe adding NO_TEST=Yes as there are no regression tests. Otherwise ok thfr@ > On 07/05, Anton Konyahin wrote: > > On 02/05, Omar

Re: [new] brogue-1.12

2023-05-14 Thread Anton Konyahin
One more ping for games/brogue On 07/05, Anton Konyahin wrote: On 02/05, Omar Polo wrote: On 2023/05/02 22:21:59 +0300, Anton Konyahin wrote: On 02/05, Omar Polo wrote: I'm recluntant to patch like this an upstream software since while for now it could work fine, these kind of changes are

Re: [new] brogue-1.12

2023-05-07 Thread Anton Konyahin
On 02/05, Omar Polo wrote: On 2023/05/02 22:21:59 +0300, Anton Konyahin wrote: On 02/05, Omar Polo wrote: >I'm recluntant to patch like this an upstream software since while >for now it could work fine, these kind of changes are very likely to >break in future updates. At first, I tried to

Re: [new] brogue-1.12

2023-05-02 Thread Omar Polo
On 2023/05/02 22:21:59 +0300, Anton Konyahin wrote: > On 02/05, Omar Polo wrote: > >I'm recluntant to patch like this an upstream software since while > >for now it could work fine, these kind of changes are very likely to > >break in future updates. > > At first, I tried to fix all warnings in

Re: [new] brogue-1.12

2023-05-02 Thread Anton Konyahin
On 02/05, Omar Polo wrote: Instead, I'd follow what upstream suggests and ship a scripts that "cd" into $XDG_DATA_HOME/Brogue before running the game. This is a nice trick! I dont thought about it in that way. I'm recluntant to patch like this an upstream software since while for now it

Re: [new] brogue-1.12

2023-05-02 Thread Omar Polo
On 2023/05/01 16:57:51 +0300, Anton Konyahin wrote: > Hello! > > I made a port for brogue game, roguelike adventure game with (or > without) X11 support. > > I played a lot on amd64 and everything working fine. > > But I have a question about game's score. Currently in PLIST I use > >

[new] brogue-1.12

2023-05-01 Thread Anton Konyahin
Hello! I made a port for brogue game, roguelike adventure game with (or without) X11 support. I played a lot on amd64 and everything working fine. But I have a question about game's score. Currently in PLIST I use @sample /var/games/brogue/ and, in runtime, game creates a txt score file