Ok then,
I got black screen with daisy's head cursor and it stuck there. I recall I was
testing some soundfonts last time so it might be my local issue.
So, ok from me on the gzdoom.
Timo
On Thu, Aug 6, 2020, at 13:40, Edd Barrett wrote:
> On Thu, Aug 06, 2020 at 01:33:33PM +0300, Timo Myyrä w
On Thu, Aug 06, 2020 at 01:33:33PM +0300, Timo Myyrä wrote:
> Did you play test? I quickly tried to check it and got just black
> screen. I didn't have time to debug it so it might be something else.
I killed a couple of zombies on the first level of Doom 2. I'm an idiot
though, because I forgot
Did you play test? I quickly tried to check it and got just black screen. I
didn't have time to debug it so it might be something else.
Timo
On Thu, Aug 6, 2020, at 13:23, Edd Barrett wrote:
> On Tue, Aug 04, 2020 at 10:34:59PM -0400, Daniel Dickman wrote:
> > > emulators/dolphin
> > > games/gz
On Tue, Aug 04, 2020 at 10:34:59PM -0400, Daniel Dickman wrote:
> > emulators/dolphin
> > games/gzdoom
>
> These two should be 1-liner fixes. See:
>
> https://github.com/KhronosGroup/glslang/pull/2010/commits/24b3e8384e93f3e73b6aa14ea00a30574112f9ba
Works fine for gzdoom. Diff below (no bump nee
Christian Weisgerber:
> > > http://build-failures.rhaalovely.net/amd64/2020-08-03/
> > >
> > > emulators/dolphin
> > > games/gzdoom
> >
> > These two should be 1-liner fixes. See:
> >
> > https://github.com/KhronosGroup/glslang/pull/2010/commits/24b3e8384e93f3e73b6aa14ea00a30574112f9ba
>
> Yup,
Daniel Dickman:
> > http://build-failures.rhaalovely.net/amd64/2020-08-03/
> >
> > emulators/dolphin
> > games/gzdoom
>
> These two should be 1-liner fixes. See:
>
> https://github.com/KhronosGroup/glslang/pull/2010/commits/24b3e8384e93f3e73b6aa14ea00a30574112f9ba
Yup, and this one, too:
emula
On Tue, Aug 4, 2020 at 6:41 PM Christian Weisgerber wrote:
>
> The base system has officially switched to LLVM 10. Snapshots with
> the new compiler are available.
>
> Right now I'm signing and uploading the first set of official amd64
> snapshot packages built with LLVM 10.
>
> Logs from the rem
The base system has officially switched to LLVM 10. Snapshots with
the new compiler are available.
Right now I'm signing and uploading the first set of official amd64
snapshot packages built with LLVM 10.
Logs from the remaining build failure:
http://build-failures.rhaalovely.net/amd64/2020-08-0
Keep note that our base libc++ and libc++abi are still from version
8.0.1. This means that it's very possible that version 10 is not
yet correctly patched to support OpenBSD. Or maybe they added
something that is incompatible to us.
On Mon, Aug 03, 2020 at 08:58:44AM +0100, Julian Smith wrote:
>
On Mon, Aug 03, 2020 at 08:58:44AM +0100, Julian Smith wrote:
> I'd like to try llvm-10 (latest git master), but when i try to build on
> OpenBSD-6.7 (amd64), but i get build failures such as:
> llvm-project/libcxxabi/../libcxx/include/__config:1150:6: error: "No thread
> API").
> Is there a set
I'd like to try llvm-10 (latest git master), but when i try to build on
OpenBSD-6.7 (amd64), but i get build failures such as:
llvm-project/libcxxabi/../libcxx/include/__config:1150:6: error: "No thread
API").
Is there a set of patches somewhere that i can use?
[ports/lang/clang/ doesn't seem t
On 2020-08-01, Christian Weisgerber wrote:
> I have uploaded the failure logs from early builds at
> http://build-failures.rhaalovely.net/amd64-clang/
There's a new 2020-08-01/ subdirectory with the results from the
latest build. With pango fixed, nearly the complete ports tree
built. The rema
"Raymond E. Pasco" writes:
> On Sat Aug 1, 2020 at 4:14 PM EDT, Christian Weisgerber wrote:
>> I have uploaded the failure logs from early builds at
>> http://build-failures.rhaalovely.net/amd64-clang/
>
> games/gzdoom may be fixable by updating the port to 4.4.x, which removes
> the offending li
On Sat Aug 1, 2020 at 4:14 PM EDT, Christian Weisgerber wrote:
> I have uploaded the failure logs from early builds at
> http://build-failures.rhaalovely.net/amd64-clang/
games/gzdoom may be fixable by updating the port to 4.4.x, which removes
the offending line.
I don't think there was any public announcement, but most will have
surmised it by now: The base compiler will soon switch from LLVM 8
to LLVM 10 on all CLANG_ARCHS. This also concerns the linker on
LLD_ARCHS.
This will cause a certain amount of breakage in the ports tree.
We are working on it no
15 matches
Mail list logo