Re: FreeDroidRPG segfaults when loading a save file

2018-09-07 Thread Leonid Bobrov
Hello, cruds! > Do you kiss your mother with that mouth? Rofl, you are just like kids in my town. > Kind of a sane default, it seems to me. No, you retard, ports compiled without debug symbols is insane default, I am annoyed to see "send a backtrace" everytime I catch crashes, you retards

Re: FreeDroidRPG segfaults when loading a save file

2018-09-05 Thread Stuart Henderson
On 2018/09/05 13:05, Brian Callahan wrote: > It shouldn't need to be said but I'm going to say it anyway. Don't feed the > troll. He said something equally as obnoxious earlier today on tech@. Just > disengage, add him to your email blacklist, and move on.

Re: FreeDroidRPG segfaults when loading a save file

2018-09-05 Thread Brian Callahan
It shouldn't need to be said but I'm going to say it anyway. Don't feed the troll. He said something equally as obnoxious earlier today on tech@. Just disengage, add him to your email blacklist, and move on. ~Brian On 09/05/18 12:02, Gregor Best wrote: On Wed, Sep 05, 2018 at 06:17:42PM

Re: FreeDroidRPG segfaults when loading a save file

2018-09-05 Thread Gregor Best
On Wed, Sep 05, 2018 at 06:17:42PM +0300, Leonid Bobrov wrote: > Hello, trash! > [...] Do you kiss your mother with that mouth? > [...] > First of all I am not going to recompile this game with debugging > symbols only because your ports system doesn't want to compile > everything with debug

FreeDroidRPG segfaults when loading a save file

2018-09-05 Thread Leonid Bobrov
Hello, trash! First of all I am not going to recompile this game with debugging symbols only because your ports system doesn't want to compile everything with debug support by default. Second, my first thought was that this game is so retarded it crashes when OpenBSD's src repo is not checked