Re: Switch to LLVM 10 imminent

2020-08-06 Thread Timo Myyrä
Ok then, I got black screen with daisy's head cursor and it stuck there. I recall I was testing some soundfonts last time so it might be my local issue. So, ok from me on the gzdoom. Timo On Thu, Aug 6, 2020, at 13:40, Edd Barrett wrote: > On Thu, Aug 06, 2020 at 01:33:33PM +0300, Timo Myyrä w

Re: Switch to LLVM 10 imminent

2020-08-06 Thread Edd Barrett
On Thu, Aug 06, 2020 at 01:33:33PM +0300, Timo Myyrä wrote: > Did you play test? I quickly tried to check it and got just black > screen. I didn't have time to debug it so it might be something else. I killed a couple of zombies on the first level of Doom 2. I'm an idiot though, because I forgot

Re: Switch to LLVM 10 imminent

2020-08-06 Thread Timo Myyrä
Did you play test? I quickly tried to check it and got just black screen. I didn't have time to debug it so it might be something else. Timo On Thu, Aug 6, 2020, at 13:23, Edd Barrett wrote: > On Tue, Aug 04, 2020 at 10:34:59PM -0400, Daniel Dickman wrote: > > > emulators/dolphin > > > games/gz

Re: Switch to LLVM 10 imminent

2020-08-06 Thread Edd Barrett
On Tue, Aug 04, 2020 at 10:34:59PM -0400, Daniel Dickman wrote: > > emulators/dolphin > > games/gzdoom > > These two should be 1-liner fixes. See: > > https://github.com/KhronosGroup/glslang/pull/2010/commits/24b3e8384e93f3e73b6aa14ea00a30574112f9ba Works fine for gzdoom. Diff below (no bump nee

Re: Switch to LLVM 10 imminent

2020-08-05 Thread Christian Weisgerber
Christian Weisgerber: > > > http://build-failures.rhaalovely.net/amd64/2020-08-03/ > > > > > > emulators/dolphin > > > games/gzdoom > > > > These two should be 1-liner fixes. See: > > > > https://github.com/KhronosGroup/glslang/pull/2010/commits/24b3e8384e93f3e73b6aa14ea00a30574112f9ba > > Yup,

Re: Switch to LLVM 10 imminent

2020-08-05 Thread Christian Weisgerber
Daniel Dickman: > > http://build-failures.rhaalovely.net/amd64/2020-08-03/ > > > > emulators/dolphin > > games/gzdoom > > These two should be 1-liner fixes. See: > > https://github.com/KhronosGroup/glslang/pull/2010/commits/24b3e8384e93f3e73b6aa14ea00a30574112f9ba Yup, and this one, too: emula

Re: Switch to LLVM 10 imminent

2020-08-04 Thread Daniel Dickman
On Tue, Aug 4, 2020 at 6:41 PM Christian Weisgerber wrote: > > The base system has officially switched to LLVM 10. Snapshots with > the new compiler are available. > > Right now I'm signing and uploading the first set of official amd64 > snapshot packages built with LLVM 10. > > Logs from the rem

Re: Switch to LLVM 10 imminent

2020-08-04 Thread Christian Weisgerber
The base system has officially switched to LLVM 10. Snapshots with the new compiler are available. Right now I'm signing and uploading the first set of official amd64 snapshot packages built with LLVM 10. Logs from the remaining build failure: http://build-failures.rhaalovely.net/amd64/2020-08-0

Re: Switch to LLVM 10 imminent

2020-08-03 Thread Patrick Wildt
Keep note that our base libc++ and libc++abi are still from version 8.0.1. This means that it's very possible that version 10 is not yet correctly patched to support OpenBSD. Or maybe they added something that is incompatible to us. On Mon, Aug 03, 2020 at 08:58:44AM +0100, Julian Smith wrote: >

Re: Switch to LLVM 10 imminent

2020-08-03 Thread Kurt Mosiejczuk
On Mon, Aug 03, 2020 at 08:58:44AM +0100, Julian Smith wrote: > I'd like to try llvm-10 (latest git master), but when i try to build on > OpenBSD-6.7 (amd64), but i get build failures such as: > llvm-project/libcxxabi/../libcxx/include/__config:1150:6: error: "No thread > API"). > Is there a set

Re: Switch to LLVM 10 imminent

2020-08-03 Thread Julian Smith
I'd like to try llvm-10 (latest git master), but when i try to build on OpenBSD-6.7 (amd64), but i get build failures such as: llvm-project/libcxxabi/../libcxx/include/__config:1150:6: error: "No thread API"). Is there a set of patches somewhere that i can use? [ports/lang/clang/ doesn't seem t

Re: Switch to LLVM 10 imminent

2020-08-02 Thread Christian Weisgerber
On 2020-08-01, Christian Weisgerber wrote: > I have uploaded the failure logs from early builds at > http://build-failures.rhaalovely.net/amd64-clang/ There's a new 2020-08-01/ subdirectory with the results from the latest build. With pango fixed, nearly the complete ports tree built. The rema

Re: Switch to LLVM 10 imminent

2020-08-02 Thread Timo Myyrä
"Raymond E. Pasco" writes: > On Sat Aug 1, 2020 at 4:14 PM EDT, Christian Weisgerber wrote: >> I have uploaded the failure logs from early builds at >> http://build-failures.rhaalovely.net/amd64-clang/ > > games/gzdoom may be fixable by updating the port to 4.4.x, which removes > the offending li

Re: Switch to LLVM 10 imminent

2020-08-01 Thread Raymond E. Pasco
On Sat Aug 1, 2020 at 4:14 PM EDT, Christian Weisgerber wrote: > I have uploaded the failure logs from early builds at > http://build-failures.rhaalovely.net/amd64-clang/ games/gzdoom may be fixable by updating the port to 4.4.x, which removes the offending line.

Switch to LLVM 10 imminent

2020-08-01 Thread Christian Weisgerber
I don't think there was any public announcement, but most will have surmised it by now: The base compiler will soon switch from LLVM 8 to LLVM 10 on all CLANG_ARCHS. This also concerns the linker on LLD_ARCHS. This will cause a certain amount of breakage in the ports tree. We are working on it no