On 2018/04/26 18:00, Thomas Frohwein wrote:
> Thanks Stuart for identifying the problem with zstd and pointing me in
> in the right direction. I added a patch that reverts upstream's commit
> from October 26, 2017 that introduces the long-range matching which
> uses experimental/private APIs of
Thanks Stuart for identifying the problem with zstd and pointing me in
in the right direction. I added a patch that reverts upstream's commit
from October 26, 2017 that introduces the long-range matching which
uses experimental/private APIs of zstd. Those APIs are not (yet?)
exposed publicly in
I agree. I'm working on fixing zstd - not as straightforward as I hoped, need a
few more days I think.
On April 26, 2018 3:18:31 PM UTC, Stuart Henderson wrote:
>IMHO/IME it's a waste of time trying to force scons into handling
>niceties, it's tricky enough getting the
IMHO/IME it's a waste of time trying to force scons into handling
niceties, it's tricky enough getting the damn thing to build correctly
in the first place.
If you have a version with zstd fixed let's get it in and move on?
On 2018/04/26 07:41, tfrohwein wrote:
> Hi Brian,
>
> These are the key
Hi Brian,
These are the key points regarding scons:
> On 04/22/18 18:29, tfrohwein wrote:
> > > > > http://docs.godotengine.org/en/latest/development/compiling/compiling_for_x11.html
> > > > > says "Python 2.7+ (Python 3 only supported as of SCons 3.0)", our
> > > > > devel/scons is at 2.5.1, so
On 04/22/18 18:29, tfrohwein wrote:
http://docs.godotengine.org/en/latest/development/compiling/compiling_for_x11.html
says "Python 2.7+ (Python 3 only supported as of SCons 3.0)", our
devel/scons is at 2.5.1, so you should set MODPY_VERSION accordingly.
scons does use python2.7 during the
There's a problem if zstd is installed, this happens when it builds
its internal copy:
clang -o thirdparty/zstd/compress/zstd_compress.x11.opt.tools.64.llvm.o -c -g1
-O2 -ffast-math -DDEBUG_ENABLED -O2 -pipe -pipe -w -DZSTD_STATIC_LINKING_ONLY
-DFREETYPE_ENABLED -DRECAST_ENABLED -DSVG_ENABLED
On 2018/04/21 12:01, tfrohwein wrote:
> On Tue, Apr 10, 2018 at 09:20:37PM -0700, Thomas Frohwein wrote:
>
> ping
>
> > Hi,
> >
> > Please find attached a port of Godot. Godot, "The Game Engine You Waited
> > For"
> > (semi-official subtitle), is a professional-grade game development framework
On 2018/04/21 22:20, Klemens Nanni wrote:
> Can you please patch drivers/unix/os_unix.cpp and SUBST_CMD it in
> post-patch? sed(1) might be the tool if you cannot avoid massive editing
> and want to avoid tons of patches for that, but in general I'd like to
> stop editing sources in place.
> > > http://docs.godotengine.org/en/latest/development/compiling/compiling_for_x11.html
> > > says "Python 2.7+ (Python 3 only supported as of SCons 3.0)", our
> > > devel/scons is at 2.5.1, so you should set MODPY_VERSION accordingly.
> >
> > scons does use python2.7 during the build. Would it
On Sun, Apr 22, 2018 at 09:29:28AM -0700, tfrohwein wrote:
> > Have you asked upstream to provide stable release assets?
>
> https://github.com/godotengine/godot/issues/18347
>
> > I couldn't find an issue or pull request referencing the clang 6 fixes
> > in
Thanks for the thorough review!
> Have you asked upstream to provide stable release assets?
https://github.com/godotengine/godot/issues/18347
> I couldn't find an issue or pull request referencing the clang 6 fixes
> in patches/patch-scene_gui_rich_text_label_cpp, current HEAD doesn't
> have
On Sat, Apr 21, 2018 at 10:20:53PM +0200, Klemens Nanni wrote:
> CC, CFLAGS and DEBUG need handling, they're currently ignored.
Error on my part, please ignore that.
On Tue, Apr 10, 2018 at 09:20:37PM -0700, Thomas Frohwein wrote:
> Please find attached a port of Godot. Godot, "The Game Engine You Waited For"
> (semi-official subtitle), is a professional-grade game development framework
> and game engine, capable of designing 2D, as well as 3D games. It is
On Tue, Apr 10, 2018 at 09:20:37PM -0700, Thomas Frohwein wrote:
ping
> Hi,
>
> Please find attached a port of Godot. Godot, "The Game Engine You Waited For"
> (semi-official subtitle), is a professional-grade game development framework
> and game engine, capable of designing 2D, as well as 3D
I have waited a long time for a working port of Godot. Godot runs on
my Thinkpad t460p on OpenBSD -current amd64 without any problems. I
hope Godot will be included in the ports tree and made available as a
package.
Best regards,
Christian
Hi,
Please find attached a port of Godot. Godot, "The Game Engine You Waited For"
(semi-official subtitle), is a professional-grade game development framework
and game engine, capable of designing 2D, as well as 3D games. It is most
commonly compared to Unity. It features its own GDScript
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