[..]
Right, so I committed this, but we want to know what is going on in the
threadpool.c diff.
Where did the magical numbers 0 and 31 come from?:
+minPriority = 0;
+maxPriority = 31;
[..]
egrep -r PTHREAD_M(IN|AX)_PRIORITY /usr/src//lib/libpthread/uthread/*.h
f.-
On Thu, 23 Sep 2010, Federico G. Schwindt wrote:
[..]
Right, so I committed this, but we want to know what is going on in the
threadpool.c diff.
Where did the magical numbers 0 and 31 come from?:
+minPriority = 0;
+maxPriority = 31;
[..]
egrep -r
On Thu, Sep 23, 2010 at 11:25:08AM +0200, Antoine Jacoutot wrote:
On Thu, 23 Sep 2010, Federico G. Schwindt wrote:
[..]
Right, so I committed this, but we want to know what is going on in the
threadpool.c diff.
Where did the magical numbers 0 and 31 come from?:
+
On 2010/09/23 11:25, Edd Barrett wrote:
Where did the magical numbers 0 and 31 come from?:
+minPriority = 0;
+maxPriority = 31;
[..]
egrep -r PTHREAD_M(IN|AX)_PRIORITY
/usr/src//lib/libpthread/uthread/*.h
Of course, but I think the point was whether
On Thu, Sep 23, 2010 at 12:40 PM, Stuart Henderson st...@openbsd.org wrote:
we have support for thread priorities, see src/lib/libpthread/uthread/
and pthreads(3), just not the sched_get_priority_*() functions.
it might make sense to add them though, we have patches in a few
ports for this:
On Thu, Sep 23, 2010 at 11:40:38AM +0100, Stuart Henderson wrote:
we have support for thread priorities, see src/lib/libpthread/uthread/
and pthreads(3), just not the sched_get_priority_*() functions.
Good, thanks for clarifying.
it might make sense to add them though, we have patches in a
On 2010/09/23 12:06, Edd Barrett wrote:
On Thu, Sep 23, 2010 at 11:40:38AM +0100, Stuart Henderson wrote:
we have support for thread priorities, see src/lib/libpthread/uthread/
and pthreads(3), just not the sched_get_priority_*() functions.
Good, thanks for clarifying.
it might make
On Thu, Sep 23, 2010 at 11:25:08AM +0200, Antoine Jacoutot wrote:
On Thu, 23 Sep 2010, Federico G. Schwindt wrote:
[..]
Right, so I committed this, but we want to know what is going on in the
threadpool.c diff.
Where did the magical numbers 0 and 31 come from?:
+
On Thu, Sep 23, 2010 at 12:17:54PM +0100, Stuart Henderson wrote:
On 2010/09/23 12:06, Edd Barrett wrote:
On Thu, Sep 23, 2010 at 11:40:38AM +0100, Stuart Henderson wrote:
we have support for thread priorities, see src/lib/libpthread/uthread/
and pthreads(3), just not the
On Thu, Sep 23, 2010 at 12:49:50PM +0200, David Coppa wrote:
On Thu, Sep 23, 2010 at 12:40 PM, Stuart Henderson st...@openbsd.org wrote:
we have support for thread priorities, see src/lib/libpthread/uthread/
and pthreads(3), just not the sched_get_priority_*() functions.
it might make
On Sun, Aug 22, 2010 at 09:51:28PM +0100, Federico G. Schwindt wrote:
On Sun, Aug 22, 2010 at 10:04:07PM +0200, Markus Bergkvist wrote:
A work-in-progress port of mediatomb, I'm stuck and need some help:
* the configure script picks up spidermonkey headers (jsapi.h) but
the libjs/libsmjs
On Sun, Sep 19, 2010 at 08:27:37PM -0500, Abel Abraham Camarillo Ojeda wrote:
Tested on OpenBSD -current on amd64 with a PS3.
* remove hard coded udn from config file.
* allow mediatomb to write away it's own udn based on system uuid.
(requires changing ownership of config file, done with
Edd Barrett vex...@gmail.com wrote:
On Thu, Sep 16, 2010 at 05:31:55PM +0100, Edd Barrett wrote:
OK?
Tested with PS3 from an x86 machine. Works for me (tm).
--
Best Regards
Edd Barrett
http://www.theunixzoo.co.uk
It doesn't work with me... it complains about orc-4.0, while trying
Edd Barrett vex...@gmail.com wrote:
On Thu, Sep 16, 2010 at 05:31:55PM +0100, Edd Barrett wrote:
OK?
Tested with PS3 from an x86 machine. Works for me (tm).
--
Best Regards
Edd Barrett
http://www.theunixzoo.co.uk
Sorry, I forgot to do a pkg_update -uv; after that mediatomb builds
On Thu, Sep 16, 2010 at 05:31:55PM +0100, Edd Barrett wrote:
OK?
Tested with PS3 from an x86 machine. Works for me (tm).
--
Best Regards
Edd Barrett
http://www.theunixzoo.co.uk
Hi,
On Tue, Sep 14, 2010 at 11:10:59PM +0100, Robert Bronsdon wrote:
Should rc.local check for an active network connection? Can it?
It's just mediatomb will fail to start unless it can bind itself to
an address/port.
It should bind loopback atleast, but ideally i recommend a network card;
On Thu, Sep 16, 2010 at 11:31 AM, Edd Barrett vex...@gmail.com wrote:
Hi,
On Tue, Sep 14, 2010 at 11:10:59PM +0100, Robert Bronsdon wrote:
Should rc.local check for an active network connection? Can it?
It's just mediatomb will fail to start unless it can bind itself to
an address/port.
On Mon, Sep 13, 2010 at 10:39:02PM +0200, Markus Bergkvist wrote:
On 09/10/10 13:43, Edd Barrett wrote:
Here is an updated (unfinished) port. There is a bug in mediatomb where it
ignores -c. I don't have any more time to look at this now, so a I am
posting my
work thus far. This port
On Mon, Sep 13, 2010 at 10:39:02PM +0200, Markus Bergkvist wrote:
It still ignores any signals. Might this be related?
http://marc.info/?l=openbsd-techm=128398746609607w=2
Maybe, unsure. Maybe someone me knows?
Will this remove the database on pkg_add -u too?
@extraunexec rm -rf
On Tue, 14 Sep 2010, Edd Barrett wrote:
On Mon, Sep 13, 2010 at 10:39:02PM +0200, Markus Bergkvist wrote:
It still ignores any signals. Might this be related?
http://marc.info/?l=openbsd-techm=128398746609607w=2
Maybe, unsure. Maybe someone me knows?
Will this remove the database on
On 2010/09/14 22:39, Edd Barrett wrote:
On Mon, Sep 13, 2010 at 10:39:02PM +0200, Markus Bergkvist wrote:
It still ignores any signals. Might this be related?
http://marc.info/?l=openbsd-techm=128398746609607w=2
Maybe, unsure. Maybe someone me knows?
Will this remove the database on
Should rc.local check for an active network connection? Can it?
It's just mediatomb will fail to start unless it can bind itself to an
address/port.
--
Robert Bronsdon
On 09/10/10 13:43, Edd Barrett wrote:
Here is an updated (unfinished) port. There is a bug in mediatomb where it
ignores -c. I don't have any more time to look at this now, so a I am posting my
work thus far. This port creates a new user and prints a installation message
suitible for rc.local.
On Tue, Sep 07, 2010 at 03:00:18PM +0100, Edd Barrett wrote:
On Sun, Sep 05, 2010 at 04:12:52PM -0700, Allie Daneman wrote:
I'll try this very soon as well, I can dump the linux box I'm running
mediatomb on now if it works ;) Thanks for the portthis will be huge
if it works well.
It
On Sun, Sep 05, 2010 at 04:12:52PM -0700, Allie Daneman wrote:
I'll try this very soon as well, I can dump the linux box I'm running
mediatomb on now if it works ;) Thanks for the portthis will be huge
if it works well.
It will be moderatley sized perhaps, yes.
Here is an updated
On 09/04/10 14:29, Edd Barrett wrote:
On Sat, Sep 04, 2010 at 12:50:43PM +0100, Edd Barrett wrote:
On Tue, Aug 24, 2010 at 04:23:48PM +0200, Markus Bergkvist wrote:
Builds with no warnings now. Didn't notice them previously, was only
redirecting stdout to portslogger.
Does someone with an
On Sun, Sep 05, 2010 at 12:31:22PM +0200, Markus Bergkvist wrote:
What home directory should be used?
What user/group should mediatomb be executed as?
Should we add a _mediatomb user/group?
I don't see why not. This would be the OpenBSD way to do it ;)
I will have a look at this shortly.
--
I'll try this very soon as well, I can dump the linux box I'm running
mediatomb on now if it works ;) Thanks for the portthis will be huge
if it works well.
On Sat, 04 Sep 2010 12:50:43 +0100, Edd Barrett vex...@gmail.com wrote:
Does someone with an account have a PS3 to test this with. It
On Tue, Aug 24, 2010 at 04:23:48PM +0200, Markus Bergkvist wrote:
Builds with no warnings now. Didn't notice them previously, was only
redirecting stdout to portslogger.
Does someone with an account have a PS3 to test this with. It would be awesome
to get this in. My new housemate is bringing a
On Sat, Sep 04, 2010 at 12:50:43PM +0100, Edd Barrett wrote:
On Tue, Aug 24, 2010 at 04:23:48PM +0200, Markus Bergkvist wrote:
Builds with no warnings now. Didn't notice them previously, was only
redirecting stdout to portslogger.
Does someone with an account have a PS3 to test this with.
On Sat, 04 Sep 2010 12:50:43 +0100, Edd Barrett vex...@gmail.com wrote:
Does someone with an account have a PS3 to test this with. It would be
awesome to get this in. My new housemate is bringing a ps3 sometimethis
week ;)
Tested with a PS3 and seems to be working OK.
Just a quick note,
On Sat, Sep 04, 2010 at 04:18:24PM +0100, Robert Bronsdon wrote:
On Sat, 04 Sep 2010 12:50:43 +0100, Edd Barrett vex...@gmail.com wrote:
Does someone with an account have a PS3 to test this with. It
would be awesome to get this in. My new housemate is bringing a
ps3 sometimethis week ;)
On Mon, Aug 23, 2010 at 10:51:53PM +0200, Markus Bergkvist wrote:
On 08/22/10 22:51, Federico G. Schwindt wrote:
On Sun, Aug 22, 2010 at 10:04:07PM +0200, Markus Bergkvist wrote:
A work-in-progress port of mediatomb, I'm stuck and need some help:
* the configure script picks up
On 08/24/10 13:28, Federico G. Schwindt wrote:
Your patch for ThreadPool.c is wrong. You didn't remove OpenBSD from the
first ifdef. As for the first part of it, although my diff was wrong you
still want to return the min/max priorities, so it should be something
like this (not a real diff
I've been working on a mediatomb port for a bit myself. When I get home I can
share what I did to work around this. I'm sure it's wrong, but it got it
working.
-Nick
On Aug 22, 2010 3:06 PM, Markus Bergkvist lt;markus.bergkv...@telia.comgt;
wrote:
A work-in-progress port of mediatomb, I'm
On 08/22/10 22:51, Federico G. Schwindt wrote:
On Sun, Aug 22, 2010 at 10:04:07PM +0200, Markus Bergkvist wrote:
A work-in-progress port of mediatomb, I'm stuck and need some help:
* the configure script picks up spidermonkey headers (jsapi.h) but
the libjs/libsmjs link fails, shouldn't
On Sun, Aug 22, 2010 at 10:04:07PM +0200, Markus Bergkvist wrote:
A work-in-progress port of mediatomb, I'm stuck and need some help:
* the configure script picks up spidermonkey headers (jsapi.h) but
the libjs/libsmjs link fails, shouldn't checking for JS_NewObject
in -ljs work?
* how do
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