Greg, you want to look at the lightspark project,
http://sourceforge.net/apps/trac/lightspark . It's direct goal is AS3
support, it's under heavy development and is much more likely to
support potlatch2 than gnash ever will. They've implemented a fair
amount of the AS3 language but it's
On Thu, Jun 30, 2011 at 7:06 AM, Frederik Ramm wrote:
> Hi,
>
> On 06/30/11 01:39, Greg Troxel wrote:
>>
>> Does this work with gnash? I have gnash 0.8.9 installed, and I've been
>> able to use potlatch1 but not potlatch2.
>
> As far as I understand, your ability to use gnash is unaffected by thi
Hi,
On 06/30/11 01:39, Greg Troxel wrote:
Does this work with gnash? I have gnash 0.8.9 installed, and I've been
able to use potlatch1 but not potlatch2.
As far as I understand, your ability to use gnash is unaffected by this
change, i.e. you will still be able to use Potlatch 1, and you wil
Andy Allan writes:
> A) Targetting flash player 10
>
> We want to target flash player 10, so that we can use Vectors (instead
> of untyped arrays) and have access to the local filesystem for things
> like saving diff files and loading local GPX or shapefiles. The code
> to do this is available o
Hi All,
It's been looming for a while now that we want make a few major
upgrades. I've started work on these and the code is available on
branches on my github account.
https://github.com/gravitystorm/Potlatch2
A) Targetting flash player 10
We want to target flash player 10, so that we can use