Huw,
I don't know what your background is, but it seems unlikely that you have
ever used a lego mindstorms robot, or worked extensively in classrooms with
kids trying to learn how to use one in order to design, build, and program
something that works.
There is a base level of usability which is
I have had many productive conversations on this topic, for which I thank
you all, but it saddens me that many of them have been off-list, often to
avoid the tone and nature of some of the conversations generated. I've seen
this be a problem on the PPIG list before, and I would like to see it
Quoting an earlier email: "Huw, you make a good point when you ask
"usability for what". Of course that is the essential first question when
considering usability - who and what do you intend it to be usable for? Our
initial research has raised the question "why use hardware?" with teachers
and
Hi Linda,
Why impute the task (and usability) to the kits?
If the kids want to make a big heaps of the stuff, like models of the
pyramids, then where is the usability problem? If they want to make a
mosaic, where is the usability problem? For creative engagement, it is
necessary for the kids to
Thanks Paola, that's exactly the kind of experience I, and many others,
have had in the classroom, and the reason why we are attempting to provide
teachers with better information on which to base their decisions.
On Tue, 12 Sep 2017 at 10:27 pm, Paola Kathuria wrote:
> Linda