On Jun 18, 2010, at 17:06 , Kenton Varda wrote:
But I doubt there is really much overhead in constructing a new
CodedInputStream on the stack for each message. No heap space is
allocated in the process.
If I end up doing some performance intensive stuff with this code,
I'll look into it a
You could reconstruct the stream every N bytes, where N << limit.
But I doubt there is really much overhead in constructing a new
CodedInputStream on the stack for each message. No heap space is allocated
in the process.
I'd also be amenable to a method which resets the bytes counter.
What we r
On Jun 17, 2010, at 17:05 , Evan Jones wrote:
I'm working around this by moving the CodedInputStream inside my
loop, which is fine, but seems sub-optimal. At the very least, since
I have lots of small messages, this means my ZeroCopyInputStream's
methods get called many times.
Based on pre