No, the in-memory representation of a C# message is in no way related to
the serialized representation.
If your C++ code is just sending the serialized protobuf though, I don't
think you'd need to deserialize in the C++ code - just serialize in C#,
pass the byte array to the C++ code, and get th
Hey all; I've been doing some work with protobuf-net lately to bring it up
to date with proto3, "timestamp", and all those things. As part of that,
I've been reworking my entire code-gen pipeline, with the result that I
accidentally wrote an interactive online editor while I was avoiding
writin
And done @ https://github.com/google/protobuf/pull/3149
On Friday, May 26, 2017 at 4:01:19 PM UTC+2, Dennis Cappendijk wrote:
>
> Hi,
>
> I was wondering whether there was a specific reason not to generate all
> headers into the cmake projects.
> It's terribly clumsy to use IDE search/replace/ref
Hmm. Ok, it's not what I was hoping for, but kinda what I expected.
Thanks for the response, Jon!
-m
On May 29, 2017 5:56 AM, "Jon Skeet" wrote:
No, the in-memory representation of a C# message is in no way related to
the serialized representation.
If your C++ code is just sending the seriali