On Jan 7, 2010, at 17:41 , Vlad wrote:
inline const ::std::string& name() const; //problem here need
creation of string -> very slow!
This doesn't create a string, it just returns a reference to the
string already in the protocol buffer object. If you do:
const char* c_string = protobuff
Protobuf messages store strings in std::string objects. Sorry, there's no
way around that. The problem with direct pointers is that you have
ownership issues -- what if the data pointed to is modified or free()d while
the message still exists? Making a defensive copy is not that expensive and
av