[webvr] Re: [gamepad] Missing VRPose for tracked controllers

2016-05-24 Thread Sven Neuhaus
Hello Florian, Thanks for pointing out the WebVR spec draft. The WebVR draft dated April 1st contains a Gamepad interface expansion (§2.11), however it only extends it by a DisplayId. It should also add a VRPose for tracked controllers. I think adding a VRPose could have benefits for non-VR appl

Re: [webvr] Re: [gamepad] Missing VRPose for tracked controllers

2016-05-24 Thread Florian Bösch
You should discuss this on the WebVR ML as well, it's the main communication channel for that, and since it has impact on their spec it should be coordinated. On Tue, May 24, 2016 at 9:22 AM, Sven Neuhaus wrote: > Hello Florian, > > Thanks for pointing out the WebVR spec draft. > > The WebVR dra

Re: [gamepad] Missing VRPose for tracked controllers

2016-05-24 Thread Sven Neuhaus
Hello, Am 24.05.2016 um 09:38 schrieb Florian Bösch: > You should discuss this on the WebVR ML as well, it's the main > communication channel for that, and since it has impact on their > spec it should be coordinated. I looked at the archive and saw that Brandon Jones already made a good proposal

CFC

2016-05-24 Thread Léonie Watson
Hello WP, At the AC meeting in March 2016 the WP co-chairs indicated that the Packaging on the Web specification [1] would benefit from further incubation before continuing along the Recommendation track. This is a CFC to publish Packaging on the Web as a W3C note. If the CFC passes, the transiti

Re: [webvr] Re: [gamepad] Missing VRPose for tracked controllers

2016-05-24 Thread Kearwood "Kip" Gilbert
Brandon Jones (Google) has made some experimental WebVR Chromium builds that include support for the HTC Vive VR motion controls. We would like to propose this as a standard and update to the GamePad API. Brandon has started a thread on w3.org that gives some background: http

Re: [webvr] [gamepad] Missing VRPose for tracked controllers

2016-05-24 Thread Brandon Jones
Position/Orientation/Acceleration can always be reported as NULL, so that's what I would expect from controllers that don't support a particular pose value. That's a bit of a pain to use for feature detection purposes, though, so maybe a more explicit caps would be nice? As for determining what th

Re: [webvr] [gamepad] Missing VRPose for tracked controllers

2016-05-24 Thread Florian Bösch
On Tue, May 24, 2016 at 8:50 PM, Brandon Jones wrote: > > but Yaw probably just initializes to whatever position the user started > with. > Applications for these kinds of controllers usually have some "reset forward" thing. Sometimes the settings of the device do (as is the case with Oculuses HMD

RE: CFC: Convert Packaging on the Web to a W3C note

2016-05-24 Thread Léonie Watson
With the subject line repaired this time... > -Original Message- > From: Léonie Watson [mailto:t...@tink.uk] > Sent: 24 May 2016 18:54 > To: public-webapps@w3.org > Subject: CFC > > Hello WP, > > At the AC meeting in March 2016 the WP co-chairs indicated that the > Packaging on the Web

Re: CFC

2016-05-24 Thread marcos
> On 25 May 2016, at 3:54 AM, Léonie Watson wrote: > > Hello WP, > > At the AC meeting in March 2016 the WP co-chairs indicated that the > Packaging on the Web specification [1] would benefit from further incubation > before continuing along the Recommendation track. > > This is a CFC to publ

Re: [webvr] [gamepad] Missing VRPose for tracked controllers

2016-05-24 Thread Sven Neuhaus
Am 24.05.16 um 20:50 schrieb Brandon Jones: > Position/Orientation/Acceleration can always be reported as NULL, so > that's what I would expect from controllers that don't support a > particular pose value. That's a bit of a pain to use for feature > detection purposes, though, so maybe a more expl

Re: [webvr] [gamepad] Missing VRPose for tracked controllers

2016-05-24 Thread Justin Rogers
Apologies if this comes across twice - the mailing list rejected my first attempt :-) Do we need to know if a given Gamepad is orientation only versus position+orientation? I'm seeing a lot of devices that only know their orientation and we could detect this by a 0,0,0 position, but having a flag