On 10/13/2014 3:03 AM, Chad Austin wrote:
> Just as I mentioned in my previous email to this list, I recently was
> asked to review the Gamepad API draft specification. My background is
> games though I've done some scientific computing with alternate input
> devices too.
>
> http://chadaustin.me/
On Mon, Oct 13, 2014 at 1:06 AM, Florian Bösch wrote:
> Note that events for axis input can (when wrongly handled) lead to
> undesirable behavior. For instance, suppose you have a 2-axis input you use
> to plot a line on screen. If you poll the positions and then draw a line
> from the last posit
Note that events for axis input can (when wrongly handled) lead to
undesirable behavior. For instance, suppose you have a 2-axis input you use
to plot a line on screen. If you poll the positions and then draw a line
from the last position to the current position, you will get a smooth line.
However
Just as I mentioned in my previous email to this list, I recently was asked
to review the Gamepad API draft specification. My background is games
though I've done some scientific computing with alternate input devices too.
http://chadaustin.me/2014/10/the-gamepad-api/
I'd like to make a second p