Re: [gamepad] Add an event-based input mechanism

2014-10-20 Thread Ted Mielczarek
On 10/13/2014 3:03 AM, Chad Austin wrote: > Just as I mentioned in my previous email to this list, I recently was > asked to review the Gamepad API draft specification. My background is > games though I've done some scientific computing with alternate input > devices too. > > http://chadaustin.me/

Re: [gamepad] Add an event-based input mechanism

2014-10-13 Thread Chad Austin
On Mon, Oct 13, 2014 at 1:06 AM, Florian Bösch wrote: > Note that events for axis input can (when wrongly handled) lead to > undesirable behavior. For instance, suppose you have a 2-axis input you use > to plot a line on screen. If you poll the positions and then draw a line > from the last posit

Re: [gamepad] Add an event-based input mechanism

2014-10-13 Thread Florian Bösch
Note that events for axis input can (when wrongly handled) lead to undesirable behavior. For instance, suppose you have a 2-axis input you use to plot a line on screen. If you poll the positions and then draw a line from the last position to the current position, you will get a smooth line. However

[gamepad] Add an event-based input mechanism

2014-10-13 Thread Chad Austin
Just as I mentioned in my previous email to this list, I recently was asked to review the Gamepad API draft specification. My background is games though I've done some scientific computing with alternate input devices too. http://chadaustin.me/2014/10/the-gamepad-api/ I'd like to make a second p