Re: [PyCUDA] PyCuda - Bindless Textures

2016-10-01 Thread Andreas Kloeckner
Chris writes: > I figure this will take a long time to implement, is there anywhere that > displays the tentative additions to PyCUDA so I can keep myself updated on > when this might be implemented? It's really not like I've got a schedule of these things. "When I need it" or "when somebody subm

Re: [PyCUDA] PyCuda - Bindless Textures

2016-10-01 Thread Chris
Hey Andreas, I figure this will take a long time to implement, is there anywhere that displays the tentative additions to PyCUDA so I can keep myself updated on when this might be implemented? -- View this message in context: http://pycuda.2962900.n2.nabble.com/PyCuda-Bindless-Textures-tp75757

Re: [PyCUDA] PyCuda - Bindless Textures

2016-09-21 Thread Chris
That would be totally amazing if you could. There is a CUDA related project I will be working on in the near future that requires bindless textures and I was hoping to be able to use PyCUDA for said project. -- View this message in context: http://pycuda.2962900.n2.nabble.com/PyCuda-Bindless-Te

Re: [PyCUDA] PyCuda - Bindless Textures

2016-09-21 Thread Andreas Kloeckner
Chris writes: > I saw that there was a post about this in 2014 and I can't find anything > about whether bindless textures were supported yet. IIRC this hasn't happened yet. I'd be happy to take a patch though. Andreas ___ PyCUDA mailing list PyCUDA@t

Re: [PyCUDA] PyCuda - Bindless Textures

2014-03-06 Thread Andreas Kloeckner
Dear John, John Holdener writes: > I'm working for a visualization lab at University of California Santa > Cruz, namely run by the High Performance AstroComputing Center. We > are using ray casting on a lot of AMR data, and would like to use > bindless textures. Are these supported by PyCuda?