Chris writes:
> I figure this will take a long time to implement, is there anywhere that
> displays the tentative additions to PyCUDA so I can keep myself updated on
> when this might be implemented?
It's really not like I've got a schedule of these things. "When I need
it" or "when somebody subm
Hey Andreas,
I figure this will take a long time to implement, is there anywhere that
displays the tentative additions to PyCUDA so I can keep myself updated on
when this might be implemented?
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That would be totally amazing if you could. There is a CUDA related project I
will be working on in the near future that requires bindless textures and I
was hoping to be able to use PyCUDA for said project.
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Chris writes:
> I saw that there was a post about this in 2014 and I can't find anything
> about whether bindless textures were supported yet.
IIRC this hasn't happened yet. I'd be happy to take a patch though.
Andreas
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Dear John,
John Holdener writes:
> I'm working for a visualization lab at University of California Santa
> Cruz, namely run by the High Performance AstroComputing Center. We
> are using ray casting on a lot of AMR data, and would like to use
> bindless textures. Are these supported by PyCuda?