Re: The first pygame 2 community game. Are you in? Re: [pygame] Re: About Pygame development

2019-01-07 Thread René Dudfield
Hello, so the game jam happened, and more than 14 people took part in making stuntcat ‍. Already we have learnt a lot, and used those learnings to drive pygame 2 development. More info here: https://www.pygame.org/news/2019/1/stuntcat

The first pygame 2 community game. Are you in? Re: [pygame] Re: About Pygame development

2018-11-27 Thread René Dudfield
What is a ‍? *[0]. Following on from the "About Pygame development " email thread... One topic of that conversation was doing a community game in there for reasons(see below). I would like to do a *pygame 2 community game* to

Re: [pygame] Re: About Pygame development

2018-11-27 Thread René Dudfield
(Oops. Somehow I didn't press send on this reply it seems.) -- Hello! Don't think I was at the dojo for that one, but it does sound fun. Well, I do remember one where we made a random maze generator. Maybe that was part of it? Also there was a pyweek when some ldndojo people tried to make a

[pygame] Re: About Pygame development

2018-08-22 Thread René Dudfield
Weatbag is a funny name, in the best ever way :) Yeah, this sounds like a interesting idea. Where each person can create a different module for a separate part of the game world. I think the reddit group tried a couple of collaborative games too. I'm pretty sure minecraft came about as part of

Re: [pygame] Re: About Pygame development

2018-08-21 Thread Thomas Kluyver
Thanks René, I think there's a lot of interesting ideas in your message. One in particular that caught my attention: On Tue, 21 Aug 2018 at 17:24, René Dudfield wrote: > It could be pretty Epic to have some sort of 'pygame community game'. > A few years back, I tried to make a collaboratively

[pygame] Re: About Pygame development

2018-08-21 Thread René Dudfield
Hello, this is a response to questions like: 'how do we speed up pygame development, is it a volunteer project, and would funding like a patreon help?' It's a fairly commonly asked set of questions. Because I guess people would like pygame development to happen faster. It's an almost