On 14-03-04 01:29 AM, Greg Ewing wrote:
Lenard Lindstrom wrote:
If the bytecode is exposed at the Python end then any expression can
be encoded, a different one for each channel if desired. Conceivably,
a Python expression, or function, could be compiled into a blit
operation.
That would be
Lenard Lindstrom wrote:
If the bytecode is exposed at the Python end then any expression can be
encoded, a different one for each channel if desired. Conceivably, a
Python expression, or function, could be compiled into a blit operation.
That would be even more awesome!
--
Greg
On 14-03-03 02:48 PM, Greg Ewing wrote:
Lenard Lindstrom wrote:
A Pygame level production blitter would extend the simple bytecode
language to support basic arithmetic operations, different integer
sizes, as well as higher level operations such as pixel
encoding/decoding and alpha blitting. It
Lenard Lindstrom wrote:
A Pygame level production blitter would extend the simple bytecode
language to support basic arithmetic operations, different integer
sizes, as well as higher level operations such as pixel
encoding/decoding and alpha blitting. It would replace code in
alphablit.c, pixe