Re: [pygame] Python 3.0 and Pygame Reloaded questions

2009-04-27 Thread Marcus von Appen
On, Mon Apr 27, 2009, dan...@dungeon-games.com wrote: > > > You can check out the pgreloaded SVN branch using > > > >     svn co > > svn://seul.org/svn/pygame/branches/pgreloaded > > > Thanks, but that's the same URL I got from the Pygame site.  Which I already > said isn't working for me.

Re: [pygame] Python 3.0 and Pygame Reloaded questions

2009-04-27 Thread daniel
> You can check out the pgreloaded SVN branch using > >     svn co > svn://seul.org/svn/pygame/branches/pgreloaded Thanks, but that's the same URL I got from the Pygame site.  Which I already said isn't working for me. Although, more rooting around just turned up this: http://www.seul.org/v

Re: [pygame] Python 3.0 and Pygame Reloaded questions

2009-04-27 Thread Marcus von Appen
On, Mon Apr 27, 2009, Daniel McNeese wrote: > > Okay, one more question: where can I find it? Plugging in the URL given at > the Pygame site isn't working, and I can't reach it via Google either. Can > someone provide me with a direct link, or tell me what I'm doing wrong here? pgreloaded is

Re: [pygame] Python 3.0 and Pygame Reloaded questions

2009-04-27 Thread Daniel McNeese
Okay, one more question: where can I find it? Plugging in the URL given at the Pygame site isn't working, and I can't reach it via Google either. Can someone provide me with a direct link, or tell me what I'm doing wrong here?

Re: [pygame] Python 3.0 and Pygame Reloaded questions

2009-04-22 Thread mva
Daniel McNeese : Thanks for the answers, Marcus. Some follow-up questions: Yes. Currently it's fixed to 32 joysticks to keep the memory manangement simple. It can be changed at any time to support (nearly) any amount of joysticks, if necessary, and will then just be limited by the SDL. 32

Re: [pygame] Python 3.0 and Pygame Reloaded questions

2009-04-22 Thread Daniel McNeese
Thanks for the answers, Marcus. Some follow-up questions: > Yes. Currently it's fixed to 32 joysticks to keep the > memory manangement > simple. It can be changed at any time to support (nearly) > any amount of joysticks, if necessary, and will then just be > limited by the SDL. 32 is way more

Re: [pygame] Python 3.0 and Pygame Reloaded questions

2009-04-22 Thread mva
Daniel McNeese : I'm working on a project in Game Maker, but it fails to meet my needs in one critical way: Game Maker only supports 2 joysticks/gamepads. I need more than that. So I'm taking a second look at Python, this time at 3.0 and the new version of Pygame. I have some que

Re: [pygame] Python 3.0 and Pygame Reloaded questions

2009-04-22 Thread René Dudfield
Hi, python 3 is not very good for games. 1. it uses a newer version of the C dll than even msvcrt71.dll. 2. many 3rd party modules are not available for it. 3. it has removed support for many older platforms (win98, win2k < sp4, etc). 4. it is slower than python2.5 5. it is quite buggy in areas.