Trying to run a program that ran just perfectly with 1.7, I get this error:
The procedure entry point SDL_GetKeyRepeat could not be located in the
dynamic link library SDL.dll. Since the only SDL.dll on my harddrive is
under c:\python25\lib\site-packages\pygame, i would assume the 1.8.0
installati
nstalled 1.8.
>
>
> On Wed, May 21, 2008 at 4:54 PM, inhahe <[EMAIL PROTECTED]> wrote:
>
>> Trying to run a program that ran just perfectly with 1.7, I get this
>> error: The procedure entry point SDL_GetKeyRepeat could not be located in
>> the dynamic link library
Can someone help me with this weird error?
I've just recently installed Python 2.6 and recently installed pygame.
No other Python should be installed because I uninstalled them all.
Python 2.6.4 (r264:75708, Oct 26 2009, 07:36:50) [MSC v.1500 64 bit (AMD64)] on
win32
Type "help", "copyright", "c
h
>
> On 12/31/2009 4:37 AM, inhahe wrote:
>>
>> Can someone help me with this weird error?
>>
>> I've just recently installed Python 2.6 and recently installed pygame.
>> No other Python should be installed because I uninstalled them all.
>>
&g
Hello, can somebody tell me whether pygame2 will allow font rendering with
bold, italics, etc. in the same text? That is, instead of having to render
normal text in one block, italics in one block, normal text in one block,
and paste the blocks next to each other? Because it just doesn't come out
I'm thinking of making a GUI for pygame (I know it's been done already), but
I don't want to unless I can render fonts with bold, italic, etc. in-lined
into the string, like, e.g., Qt's "RTF" strings. It's not the same when you
render them separately and patch it together; the spacing isn't right.
my OS is Windows XP SP2
my Python version is 2.5
my pygame version is '1.7.1release'
I get this error when trying to load an xbm file:
pygame.cursors.load_xbm("windowsno.xbm")
TypeError: load_xbm() takes exactly 2 arguments (1 given)
i also tried pygame.cursors.load_xbm("windowsno.xbm", Non
It would be nice if
* pygame.cursors.thickarrow_strings
* pygame.cursors.sizer_x_strings
* pygame.cursors.sizer_y_strings
* pygame.cursors.sizer_xy_strings
came with hotspot and size info. especially hotspot.
> while 1:
>event = pygame.event.wait()
>if event.type == pygame.VIDEORESIZE:
> print event
> screen = pygame.display.set_mode(event.size, pygame.RESIZABLE)
> print pygame.display.get_surface()
>if event.type == pygame.QUIT:
> break
>
>
> On 10/1
I'm having a problem here. I want to get a new surface when I resize
a window so that I have access to the entire window, if it's bigger.
So I figured screen = pygame.display.get_surface() is the way. But
it's not working. it's giving me a surface with the same dimensions
as the display before i
I'd like a way to (through code) maximize the window. i don't see such
a function anywhere. the only way i can maximize it is to set
pygame.RESIZABLE and click the button manually. but i'd like to have
the option to start the app maximized (not full-screen). also, a
minimize function might be use
hmm, I'm having a problem with this. when i maximize, the title bar
goes into the right place, etc., but the actual viewing space is a
little too far up. it stops, with no border, a few pixels above the
taskbar, and starts a few pixels above the title bar but behind it so
stuff is covered up by t
I just noticed another thing. i tried using pygame.NOFRAME on the off
chance that that would help, figuring maybe it's miscalculating the
size of the title bar and would be smart enough to know when there
isn't one, but when NOFRAME is in effect, SDL_Maximize() does nothing.
On 10/14/
well <[EMAIL PROTECTED]> wrote:
> On Sun, Oct 14, 2007 at 10:01:32AM -0400, inhahe wrote:
> > hmm, I'm having a problem with this. when i maximize, the title bar
> > goes into the right place, etc., but the actual viewing space is a
> > little too far up. it stops, wit
Windows XP SP2
Python 2.5.1
pygame 1.7.1release
the following code illustrates this problem:
---
import pygame
pygame.init()
arrow1data = (
" . ",
".X. ",
".XX.",
".XXX. ",
".. ",
".X. ",
".XX.",
".XXX.
On 10/14/07, John Popplewell <[EMAIL PROTECTED]> wrote:
> On Sun, Oct 14, 2007 at 07:03:49PM -0400, inhahe wrote:
>
> If it has the same problem, try updating SDL.dll, otherwise it sounds
> like a problem with your app.
>
that fixed the problem, thx.
i have a problem with
say i want to render some text like "blah"
(for those without html, that's a word with one of its letters underlined.)
the only way i can see to do this is to render each section separately. the
part without the underline, then make the font underlined, then part with,
the part without, etc. but
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