[pygame] Pygame 1.8.0 for Windows doesn't actually work.

2008-05-21 Thread inhahe
Trying to run a program that ran just perfectly with 1.7, I get this error: The procedure entry point SDL_GetKeyRepeat could not be located in the dynamic link library SDL.dll. Since the only SDL.dll on my harddrive is under c:\python25\lib\site-packages\pygame, i would assume the 1.8.0 installati

Re: [pygame] Pygame 1.8.0 for Windows doesn't actually work.

2008-05-21 Thread inhahe
nstalled 1.8. > > > On Wed, May 21, 2008 at 4:54 PM, inhahe <[EMAIL PROTECTED]> wrote: > >> Trying to run a program that ran just perfectly with 1.7, I get this >> error: The procedure entry point SDL_GetKeyRepeat could not be located in >> the dynamic link library

[pygame] %1 is not a valid Win32 application??!

2009-12-31 Thread inhahe
Can someone help me with this weird error? I've just recently installed Python 2.6 and recently installed pygame. No other Python should be installed because I uninstalled them all. Python 2.6.4 (r264:75708, Oct 26 2009, 07:36:50) [MSC v.1500 64 bit (AMD64)] on win32 Type "help", "copyright", "c

Re: [pygame] %1 is not a valid Win32 application??!

2009-12-31 Thread inhahe
h > > On 12/31/2009 4:37 AM, inhahe wrote: >> >> Can someone help me with this weird error? >> >> I've just recently installed Python 2.6 and recently installed pygame. >>  No other Python should be installed because I uninstalled them all. >> &g

[pygame] pygame2 and freetype

2010-02-06 Thread inhahe
Hello, can somebody tell me whether pygame2 will allow font rendering with bold, italics, etc. in the same text? That is, instead of having to render normal text in one block, italics in one block, normal text in one block, and paste the blocks next to each other? Because it just doesn't come out

[pygame] mix pygame with win32?

2010-03-08 Thread inhahe
I'm thinking of making a GUI for pygame (I know it's been done already), but I don't want to unless I can render fonts with bold, italic, etc. in-lined into the string, like, e.g., Qt's "RTF" strings. It's not the same when you render them separately and patch it together; the spacing isn't right.

[pygame] BUG: load_xbm won't take 1 argument

2007-10-11 Thread inhahe
my OS is Windows XP SP2 my Python version is 2.5 my pygame version is '1.7.1release' I get this error when trying to load an xbm file: pygame.cursors.load_xbm("windowsno.xbm") TypeError: load_xbm() takes exactly 2 arguments (1 given) i also tried pygame.cursors.load_xbm("windowsno.xbm", Non

[pygame] cursors strings should have hotspot and size info

2007-10-11 Thread inhahe
It would be nice if * pygame.cursors.thickarrow_strings * pygame.cursors.sizer_x_strings * pygame.cursors.sizer_y_strings * pygame.cursors.sizer_xy_strings came with hotspot and size info. especially hotspot.

Re: [pygame] help: problem with pygame.display.get_surface

2007-10-12 Thread inhahe
> while 1: >event = pygame.event.wait() >if event.type == pygame.VIDEORESIZE: > print event > screen = pygame.display.set_mode(event.size, pygame.RESIZABLE) > print pygame.display.get_surface() >if event.type == pygame.QUIT: > break > > > On 10/1

[pygame] help: problem with pygame.display.get_surface

2007-10-12 Thread inhahe
I'm having a problem here. I want to get a new surface when I resize a window so that I have access to the entire window, if it's bigger. So I figured screen = pygame.display.get_surface() is the way. But it's not working. it's giving me a surface with the same dimensions as the display before i

[pygame] how do I automatically maximize the window? how do i make the window borderless?

2007-10-12 Thread inhahe
I'd like a way to (through code) maximize the window. i don't see such a function anywhere. the only way i can maximize it is to set pygame.RESIZABLE and click the button manually. but i'd like to have the option to start the app maximized (not full-screen). also, a minimize function might be use

Re: [pygame] how do I maximize the window?

2007-10-14 Thread inhahe
hmm, I'm having a problem with this. when i maximize, the title bar goes into the right place, etc., but the actual viewing space is a little too far up. it stops, with no border, a few pixels above the taskbar, and starts a few pixels above the title bar but behind it so stuff is covered up by t

Re: [pygame] problems with maximizing the window

2007-10-14 Thread inhahe
I just noticed another thing. i tried using pygame.NOFRAME on the off chance that that would help, figuring maybe it's miscalculating the size of the title bar and would be smart enough to know when there isn't one, but when NOFRAME is in effect, SDL_Maximize() does nothing. On 10/14/

Re: [pygame] maximize broken..

2007-10-14 Thread inhahe
well <[EMAIL PROTECTED]> wrote: > On Sun, Oct 14, 2007 at 10:01:32AM -0400, inhahe wrote: > > hmm, I'm having a problem with this. when i maximize, the title bar > > goes into the right place, etc., but the actual viewing space is a > > little too far up. it stops, wit

[pygame] BUG: cursor.compile reads white as black and black as white.

2007-10-15 Thread inhahe
Windows XP SP2 Python 2.5.1 pygame 1.7.1release the following code illustrates this problem: --- import pygame pygame.init() arrow1data = ( " . ", ".X. ", ".XX.", ".XXX. ", ".. ", ".X. ", ".XX.", ".XXX.

Re: [pygame] how to react as the window is being resized?

2007-10-16 Thread inhahe
On 10/14/07, John Popplewell <[EMAIL PROTECTED]> wrote: > On Sun, Oct 14, 2007 at 07:03:49PM -0400, inhahe wrote: > > If it has the same problem, try updating SDL.dll, otherwise it sounds > like a problem with your app. > that fixed the problem, thx. i have a problem with

[pygame] how to render text correctly?

2007-10-18 Thread inhahe
say i want to render some text like "blah" (for those without html, that's a word with one of its letters underlined.) the only way i can see to do this is to render each section separately. the part without the underline, then make the font underlined, then part with, the part without, etc. but