Re: [pygame] Underline Text on Focus

2011-05-08 Thread Scribble Master
http://www.pygame.org/docs/ref/font.html#Font.set_underline It looks like it may set an underline under all the text rendered using that Font, so I don't know if it'll work. On Mon, May 9, 2011 at 12:08 AM, ANKUR AGGARWAL wrote: > I tried it and google it on the web too. It's not working :( > >

Re: [pygame] Underline Text on Focus

2011-05-08 Thread Scribble Master
You can try pygame.draw.line() to draw a line where you want it under the text on mouseover: http://www.pygame.org/docs/ref/draw.html#pygame.draw.line On Mon, May 9, 2011 at 1:54 AM, Scribble Master wrote: > http://www.pygame.org/docs/ref/font.html#Font.set_underline > > It looks li

Re: [pygame] Mouse Focus

2011-05-09 Thread Scribble Master
Use the rect of each text surface. Then you can get the mouse position with pygame.mouse.getpos() http://www.pygame.org/docs/ref/mouse.html#pygame.mouse.get_pos and check if the mouse's position is in that rect using Rect.collidepoint(): http://www.pygame.org/docs/ref/rect.html#Rect.collidepoint

[pygame] Conversions for pygame.Movie

2011-06-24 Thread Scribble Master
What is a working ffmpeg command to convert videos for pygame.Movie()? Using -target ntsc-vcd works, but the bitrate is immutable, which is not good for higher qualities. Simply using -vcodec mpeg1video makes pygame.Movie throw warning: picture block before sequence header block and not play the vi

[pygame] Changing an SDL Surface into a pygame.Surface

2011-09-14 Thread Scribble Master
Hello all. I'm writing a linked library in C for use with Python, and I would like to move SDL Surfaces generated there into Pygame efficiently (Not a pixel-by-pixel conversion) Is there any way to point to the SDL Surface pixel data in a pointer from the linked library in a pygame Surface or to co

[pygame] Changing an SDL Surface into a pygame.Surface

2011-09-20 Thread Scribble Master
Thank you both for the advice! I think that PySurface_New would work for me. This may seem a bit stupid, but where can I get the pygame API for C?

Re: [pygame] Save files

2011-11-14 Thread Scribble Master
I'd just like to note that for any game you write in pygame, your source code will be completely exposed unless you use py2exe or some sort of automated obfuscation. Barring that, any tricks you use will be easily bypassed by sticking things into the source code itself. On Mon, Nov 14, 2011 at 12:

Re: [pygame] Save files

2011-11-14 Thread Scribble Master
at it without decompiling. I'm not sure if variable names and the like are preserved). On Mon, Nov 14, 2011 at 6:09 PM, Scribble Master wrote: > I'd just like to note that for any game you write in pygame, your source > code will be > completely exposed unless you use py2exe o