Hello all. I'm writing a linked library in C for use with Python, and I would like to move SDL Surfaces generated there into Pygame efficiently (Not a pixel-by-pixel conversion) Is there any way to point to the SDL Surface pixel data in a pointer from the linked library in a pygame Surface or to copy the data into a pointer passed from the pygame Surface to the linked library?
- [pygame] Changing an SDL Surface into a pygame.Surface Scribble Master
- Re: [pygame] Changing an SDL Surface into a pygame.S... René Dudfield
- Re: [pygame] Changing an SDL Surface into a pygame.S... Lenard Lindstrom
- [pygame] Changing an SDL Surface into a pygame.S... Scribble Master
- Re: [pygame] Changing an SDL Surface into a pygame.S... Lenard Lindstrom