those look like particle showers from cosmic rays and a collider
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Hello,
I'm new to pyglet and would like to know can I have windows with
transparency?
For instance a full screen window wich is completely transparent
except for a bouncing ball etc?
BR
Richard
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I don't think the current stable build has 'easy' image rotation
commands, but you can do it with OpenGL without much trouble if you
convert your image to a texture. Unfortunately, I don't know anything
more than that, because my OpenGL spirit quest is still in progress
(ie I haven't had enough ti
> you a start. Try nehe.gamedev.net for some tutorials.
Try http://groups.google.com/group/pyglet-users/web/nehe-lessons-1-10
> On Feb 9, 5:07 pm, cladinapathy <[EMAIL PROTECTED]> wrote:
>> Does pyglet support image rotation? If so, how? Thanks in advance.
Some ugly test code may help you:
from
On Feb 11, 2008 4:34 AM, Richard Lewis <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> I'm new to pyglet and would like to know can I have windows with
> transparency?
> For instance a full screen window wich is completely transparent
> except for a bouncing ball etc?
No.
Alex.
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I tried psyco.full() and works, but I dont feel any difference.
Should I use it with pyglet? Benefits or drawbacks?
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On Feb 11, 2008 9:47 AM, Txema Vicente <[EMAIL PROTECTED]> wrote:
> I tried psyco.full() and works, but I dont feel any difference.
> Should I use it with pyglet? Benefits or drawbacks?
The psyco documentation is http://psyco.sourceforge.net/doc.html with a nice
introduction at http://psyco.sou
Hi list,
I was wondering if the next version of pyglet (1.1 ??) will be ready for
pyweek (before Febraury, 29th).
What new features will the new version have ?
Thanks,
riq.
--
ser humano
http://monodiario.blogspot.com
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Perfect, I will not use it.
Thank you..
:)
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On Feb 11, 2008 11:09 AM, Txema Vicente <[EMAIL PROTECTED]> wrote:
>
>
> >The psyco documentation is http://psyco.sourceforge.net/doc.html with a
> nice introduction >at http://psyco.sourceforge.net/introduction.html which
> includes benefits, drawbacks, etc.
>
> Sorry, I did read that: 2x to 100
On Feb 11, 2008 10:31 AM, Ricardo <[EMAIL PROTECTED]> wrote:
> Hi list,
> I was wondering if the next version of pyglet (1.1 ??) will be ready for
> pyweek (before Febraury, 29th).
An alpha or beta release _might_ be ready by then, with some
documentation lacking. Don't bet on it though.
> What
>The psyco documentation is http://psyco.sourceforge.net/doc.html with a nice
>introduction >at http://psyco.sourceforge.net/introduction.html which
>includes benefits, drawbacks, etc.
Sorry, I did read that: 2x to 100x speed-ups but uses a lot of memory.
I was asking if that is true specifical
> > What new features will the new version have ?
>
> Lots of good things are already in SVN... rest assured I'll be talking
> more about these when documentation starts appearing and the holes are
> plugged. Briefly, pyglet 1.1 introduces:
Cool, nice features!! :-)
riq.
--
ser humano
http://
>> What new features will the new version have ?
>
> Lots of good things are already in SVN... rest assured I'll be talking
> more about these when documentation starts appearing and the holes are
> plugged. Briefly, pyglet 1.1 introduces:
>
> * An optional pyglet-controlled event loop (pyglet.ap
On Feb 11, 2008 5:20 PM, Alex Holkner <[EMAIL PROTECTED]> wrote:
> On Feb 11, 2008 4:07 PM, Andrew Straw <[EMAIL PROTECTED]> wrote:
>
> > The file error-extract.txt (attached) contains a short extract (the bit
> > that seemed most relevant to me) of the output of 'python -v -c "import
> > pyglet"'
Oh, you can just use projection matrix commands? COOL! I totally
didn't realize that! Now everything is perfect.
On Feb 10, 3:28 pm, "Txema Vicente" <[EMAIL PROTECTED]> wrote:
> > you a start. Try nehe.gamedev.net for some tutorials.
>
> Try http://groups.google.com/group/pyglet-users/web/nehe-l
Alex Holkner wrote:
> On 2/9/08, Andrew Straw <[EMAIL PROTECTED]> wrote:
>> In a fresh virtualenv ( http://pypi.python.org/pypi/virtualenv )
>> installation, using Python 2.5 on Ubuntu Gutsy amd64, I do the following
>> in an attempt to install pyglet:
>>
>> "easy_install pyglet"
>>
>> Now, the fol
Oh, you can just use projection matrix commands? COOL! I totally
didn't realize that! Now everything is perfect.
On Feb 10, 3:28 pm, "Txema Vicente" <[EMAIL PROTECTED]> wrote:
> > you a start. Try nehe.gamedev.net for some tutorials.
>
> Try http://groups.google.com/group/pyglet-users/web/nehe-l
On Feb 11, 2008 4:07 PM, Andrew Straw <[EMAIL PROTECTED]> wrote:
> The file error-extract.txt (attached) contains a short extract (the bit
> that seemed most relevant to me) of the output of 'python -v -c "import
> pyglet"' -- it suggests that there is a bad magic number in the .pyo
> files on th
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