Re: [PyMOL] Light Command Details needed

2009-08-21 Thread Henning Stehr
Hi Sean, > I could not find a way to search the archived sourceforge messages, It is indeed easy to miss but at the bottom of every message there is a link to the searchable archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net Henning On Thu, Aug 20, 2009 at 10:50 PM, Sean Mo

Re: [PyMOL] Light Command Details needed

2009-08-20 Thread Warren DeLano
The light and lightN settings are direction vectors, not coordinates. Intensity (reflect setting) is averaged across all such directional sources. It has recently been suggested that we need better control over lighting. Cheers, Warren -- Warren L. DeLano, Ph.D. war...@delsci.com (Sent from

Re: [PyMOL] Light Command Details needed

2009-08-20 Thread Pete Meyer
Hi Sean, > I ended up using "light, [1,5,-100]. I know these are X,Y,Z > coordinates, but relative to what origin and in what units? After > wasting way too much time, I concluded that the values might be > Angstroms relative to the "eyes" of the current view. In examples I > found onli

[PyMOL] Light Command Details needed

2009-08-20 Thread Sean Moore
Hello, I could not find a way to search the archived sourceforge messages, so I apologize if this has been asked and answered. I am having trouble moving the light source before a ray command (I want to shine it into the crevice of a structure from behind and above my current view). I ende