Re: [PyMOL] Shader issues and automatic disabling (was Re: I just built pymol, comes up but hangs on any attempt...)

2012-10-15 Thread Ben Eisenbraun
Hi Jason, We read the shaders from $PYMOL_PATH/data/shaders. We should be reading them from $PYMOL_DATA/shaders. If you'd like to change this on your own compiled PyMOL you'll need to change lines 411 and 418 of pymol/layer0/ShaderMgr.c and rebuild. If you're a paying PyMOL subscriber this

Re: [PyMOL] Shader issues and automatic disabling (was Re: I just built pymol, comes up but hangs on any attempt...)

2012-10-08 Thread Jason Vertrees
Hi Ben, We read the shaders from $PYMOL_PATH/data/shaders. We should be reading them from $PYMOL_DATA/shaders. If you'd like to change this on your own compiled PyMOL you'll need to change lines 411 and 418 of pymol/layer0/ShaderMgr.c and rebuild. If you're a paying PyMOL subscriber this should

Re: [PyMOL] Shader issues and automatic disabling (was Re: I just built pymol, comes up but hangs on any attempt...)

2012-10-05 Thread Jason Vertrees
Hi Ben, If your machine does have shader issues and they don't automatically disable, please let us know. What would be the symptoms/output if this is happening? I get occasional reports from our users with errors like this: CShaderPrg_New-Error: vertex shader compilation failed

[PyMOL] Shader issues and automatic disabling (was Re: I just built pymol, comes up but hangs on any attempt...)

2012-10-05 Thread Ben Eisenbraun
Hi Jason, If your machine does have shader issues and they don't automatically disable, please let us know. What would be the symptoms/output if this is happening? I get occasional reports from our users with errors like this: CShaderPrg_New-Error: vertex shader compilation failed

Re: [PyMOL] Shader issues and automatic disabling (was Re: I just built pymol, comes up but hangs on any attempt...)

2012-10-05 Thread Ben Eisenbraun
Hi Jason, The key seems to be, PyMOLShader_NewFromFile-Warning: default shader files not found, loading from memory. We load shaders from disk, but when they're not found we just read in some basic default shaders from code, which is what this is doing. Did you move or change

Re: [PyMOL] Shader issues and automatic disabling (was Re: I just built pymol, comes up but hangs on any attempt...)

2012-10-05 Thread Jason Vertrees
Ben, Ah, I bet this is because they are running it via X-forwarding over an ssh tunnel. I'm pretty certain that one of the reports came from a user running PyMOL this way, and I can duplicate the error messages running over a tunnel. Is this actually going to break anything? Yes -- volumes

Re: [PyMOL] Shader issues and automatic disabling (was Re: I just built pymol, comes up but hangs on any attempt...)

2012-10-05 Thread Ben Eisenbraun
Hi Jason, Ah, I bet this is because they are running it via X-forwarding over an ssh tunnel. I'm pretty certain that one of the reports came from a user running PyMOL this way, and I can duplicate the error messages running over a tunnel. Is this actually going to break anything?