07, 2013 2:38 PM
To: Noinaj, Nicholas (NIH/NIDDK) [F]
Cc: Gianluigi Caltabiano; James Starlight; pymol-users@lists.sourceforge.net
Subject: Re: [PyMOL] Cartoon transparency
I must say, 'cartoon skip' does not do what I thought it would do.
fetch 1RV1
cartoon skip, i. 55
# now a helix
I must say, 'cartoon skip' does not do what I thought it would do.
fetch 1RV1
cartoon skip, i. 55
# now a helix section is turned into a loop
cartoon skip, i. 56
# now there is a break, but two non-helix ends
cartoon skip, i. 57
# now there is a break, with two non-helix ends
I guess I understan
eforge.net
Subject: Re: [PyMOL] Cartoon transparency
You need to create a new object of the part you want transparent and then set
that cartoon as transparent (and hide the "original" cartoon for the selection).
G.
Da: James Starlight
A: pymol-users
Invia
That would not work if you were trying to show selected individual ribbon
segments translucent, I think. Right?
>From what I can tell, here is the list of settings that you can assign a
selection. Notably missing is cartoon_transparency and ribbon_transparency.
Perhaps because a cartoon object can
You need to create a new object of the part you want transparent and then set
that cartoon as transparent (and hide the "original" cartoon for the
selection).
G.
Da: James Starlight
A: pymol-users
Inviato: Giovedì 6 Giugno 2013 12:36
Oggetto: [PyMOL] Carto
Paul,
(Where you wrote mesh, you meant surface right?)
PyMOL's OpenGL renderer does a poor job of combining transparent
objects, but the ray-tracer should be capable of doing this so long as
multi-layer transparency is enabled. This may or may not be acceptable
given all additional