Wolfram,
This could (at least in theory) be a bug in PyMOL, but I suspect it is a
problem with either Mesa or the OpenGL drivers on your system. Seeing the
backside of triangles look like the front is an indication that either PyMOL
or the graphics driver is scrambling the order of vertices or in
Colleagues, I noticed the following problem on fedora core 3 boxes (i386
and x86_64), using either pymol 0.96 or 0.97 (precompiled linux tar ball):
The cartoon representation of PDB entry 1NXC (approx. 400 residues, mainly
helical) appears normal for about half of the structure whereas the other
ha
Another trick, after capturing the maximum # of relevant pixels using
whatever method you choose, is to incrementally use "Image Size" in
Photoshop to generate files that print well. (Yes, I have been told
many times that this can't work, and I've done it for years with
excellent results)
Ini
For OpenGL-based images, you're limited by the maximum dimensions of your
display. Hopefully that restriction will be eliminated before too much
longer...
Actually the restriction is how big a window your window manager supports,
which can be bigger than your display. The png commands still ca
Alan,
Right now, the only way to achieve such high resolutions is to ray trace
using large width and height, save as PNG and then use a tool like
Photoshop, GIMP, or Imagemagick save a TIF with the correct DPI value.
For a 300 dpi rendered image at 4 by 3:
ray 1200,900
save hi_res.png
For OpenG
Hi List!
To be published I had to have my pictures, in pdf, eps ou tiff with such
resolution:
line artwork >= 1000 dpi
haltone artwork >= 300 dpi
combination artwork (line/tone) = > 500 dpi
So, I ask how to achieve such resolution with Pymol (which I know to
generate png).
Any tip would be ve